38 Planet Sculptor (1/2)

After a long look at the ones which were on the first part of the screen, he scrolled down some more and narrowed his vision. Valad knew what he wanted out of a planet, while he liked the idea of having a world that looked like Earth, he also liked the idea of having something unique.

A paradise planet with blue vegetation and flora, an alpine world with evergreen trees and massive mountain ranges and frozen lakes, a massive ocean for exploration and resources, walled in Coruscanti styled cities that towered high into the sky.

What he loved most was the idea of tropical islands covering the oceans. In some sense he would love a world based off of scarif, but he would love something that had various sceneries such as these options which were variable.

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[ Custom Planet ] The user will be able to use a one-use tool in order to indicate the percentages of what kind of planet will be sculpted. This item allows one to control the type of terrain, random city generation, type of city, building material, fauna, climate(s), and various other properties.

150,000,000 GSC

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He chose this option for one hundred and fifty million standard galactic credits. He was a billionaire and this was a massive investment. A world which was custom sculpted was expensive and many of which took years. Yet with this tool it would take only mere hours to change the entire landscape and floral ecosystem of the planet.

Suddenly a screen appeared within his gaze that no one else could see. It was a translucent blue square with rounded edges. He scanned over the options which were given to him and grinned to himself.

He made it so the planet had seventy-five percent fresh water as part of its terrain. He put zero percent desert, he hated the massive amounts of sand that would be generated, plus it was already a barren desert planet to begin with. He increased the Alphine percentage to around ten percent. Randomly generated cities were at five percent, coated and reinforced with Quantum-crystalline armor, while being made of Quadanium steel which was the same material used to construct the Death Star.

Quantum Crystalline Armor was used as the primary armor of the Suncrusher, a super weapon developed by the Maw Irregular Fleet of the Galactic Empire. It was capable of withstanding an attack from the Death Star's composite super laser. It could even ram through the bridge of a Star Destroyer unscathed. Thus even though the system attempted to avoid the 'cheat' of Phrik and Beskar'gam, it seemed Valad found a loophole.

Effectively the planet now had invincible cities if it weren't for the windows which would be structural weaknesses for organic life.

The city architecture however was customized to fit the painting of Green Coruscant. A ecumenopolis which was greatly covered in green grass and natural flora, where artificial structures and mother nature unite.

Flora would cover most of the landscapes, especially the Tropical Islands and not urbanized locations. Weather climates would match that of a Paradise, making it so the temperature was comfortable year round depending on the biome.

Alphine would be between autumn and winter temperatures, while the tropics would be that of summer and spring. The cities depended on their locations, but overall found themselves situated within the Continental, Earth-Like, locations of the planet.

The oceans were to be abnormally calm due to the lack of a moon and some gravitational anomalies created by a weather machine. The winds are to be mild to none, allowing moderate energy generation for turbines.

What would make this planet feel eerie was the fact that there were barely any animals on the planet in the first place. There was no desert so animals who were not able to adapt would quickly die off. While others would either adapt or simply live on in a new ecosystem.

Once he applied the finishing touches, Valad was given his achievements and rewards.

[ Quest Complete: Character Voucher of Choice ]

[ Quest Complete: Industrial Fabricator. ]