Chapter 1526: 2nd generation virtual helmet? (2/2)

Xiao Wu felt 50% pain when he was injured when he thought of fighting. He was very afraid of pain since he was a child and couldn't help but shudder.

Wu Tianhua gave him a white look: ”Do you think I am stupid? You are afraid of pain, am I not afraid of pain? Of course, it is the 5% that the most people choose.”

Xiaowu took the virtual helmet from Wu Tianhua, flipped it upside down, and looked carefully, wanting to see what is different from his own generation of virtual helmets?

But after looking at it, apart from the shape, I can't see that the other aspects are different.

Xiao Wu asked puzzledly: ”Apart from these, is there anything different?”

Wu Tianhua shook his head and said: ”I also just received the virtual helmet, so I contacted you as soon as possible. I haven't had time to investigate it carefully.”

”Why don't we go to the official forum and see if others have found anything different.”

Xiao Wu looked at it for a long time, and found no other differences.

So the two began to look for clues on the official forum.

After searching for a while, it was discovered that not long ago, someone discovered that the virtual helmet rewarded in the anniversary event and the virtual helmet ordered on the official website channel were completely different versions.

”Xia Bucai, luckily in the anniversary event, I won the virtual helmet.

Originally, there was a virtual helmet in my house. I originally planned to sell this virtual helmet, but after thinking about it, I didn’t sell it.

Decided to take both.

When I received the virtual helmet the next day, I was surprised to find that the virtual helmet I received was different from the virtual helmet I bought before.

I originally thought it was just a difference in style, and there was no difference in other aspects.

But when I landed on the second world with the new virtual helmet, I realized that the two are really different.

If the virtual helmet I bought before was the first generation virtual helmet, then the virtual helmet in my hands now is the second generation virtual helmet.

When I discovered this, I immediately posted the situation on the Internet, wanting to seek help from others.

It may be because I was one of the first people to get the second-generation virtual helmet, and I did not find any news about the second-generation virtual helmet on the Internet.

Can only give up.

I started a comparison between the two generations of virtual helmets.

The first and most obvious is the escalation of pain.

From the original upper limit of 10%, it has been raised to the current upper limit of 50%.

Many people may feel that this pain escalation is a bit tasteless. After all, we play games mainly to experience games, not to experience pain.

If the pain is too strong, I am afraid that every game will be played, creating a psychological shadow.

There is nothing wrong with this sentence.

But don't forget that virtual games are just a manifestation of virtual reality technology.

There are more aspects of virtual reality technology.

A more real sense of pain can collect useful information more accurately and effectively.

In this regard, I won't go into more details.

There is another area that may not be noticed.

That is the increase in the proportion of time.

Regarding the time ratio, Xingchen Group has upgraded its virtual reality technology before.

Let us use less time and experience more time in the virtual world.

Everyone knows that this ratio is about 1:1.1.

After using the second-generation virtual helmet, this ratio can be enlarged to 1:1.3.

Invisibly, people who use the second-generation virtual helmets spend a lot more time than those who use the first-generation virtual helmets.

Perhaps many people think this does not make much sense.

After all, it looks like less than 0.2.

But you just have to think about it. The time ratio of less than 0.2 is an extra time out of thin air.

If a person has 24 hours a day, then a person using the second-generation virtual helmet is equivalent to having 28.8 hours, which is 4.8 hours more out of thin air.

Isn't that scary enough?

Of course, this algorithm is ideal.

In fact, there are not so many.

Overall, it’s pretty good to get two more hours a day.

Two more hours a day, and two more hours out of thin air, isn’t that shocking enough?

The second generation of virtual helmets can reach this point.

What about the third, fourth, and even fifth-generation virtual helmets?

At that time, how far can the time adjustment ratio reach?

Thinking of this, I couldn't help but want to praise Star Group again for inventing the great invention of virtual reality technology.

It is believed that those who have the second-generation virtual helmet will be able to know these two differences after using it for a period of time.

But then, there is a hidden place. I believe that even people with second-generation virtual helmets may not be able to detect it.

That is, the second-generation virtual helmet seems to be able to affect the real world.

Maybe many people don't quite understand what is going on.

Or in other words, this is just my own imagination.

However, this post turned out to be a sharing post, so I will share my own thoughts.

Perhaps, someday in the future, it will be able to prove that my guess is correct or wrong.

I am an otaku among the people, most of the time I stay at home, the kind of person who can not go out without going out.

That's why my body is very obese, and I'm panting for a few steps.

This is the status quo of the vast majority of otaku.

Because there is less exercise and a lot of food, especially Happy Fat House Water, the sugar content is even higher in high school, causing most people to become extremely obese. UU reading . There are no advertisements in the site. Please collect and recommend SouFiction!

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