Chapter 64 Accelerated Learning! (2/2)

… Manipulation Talent, [Basic Electromagnetism]?

… Manipulation Talent, [Basic Mechanics]?

… Manipulation Talent, [Basic Quantum Electronics]?

… Manipulation Talent, [Basic Spatial Sense]?

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Seven sets of basic knowledge!

However, the process did not stop there. Han Xiao decided to level up these new talents.

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[Basic Energy Theory] has been raised to Lv. 3!

[Basic Electromagnetism] has been raised to Lv. 2!

[Basic Digital Electronics] has been raised to Lv. 2!

[Basic Mechanics] has been raised to Lv. 2!

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As well as some previously learned talents!

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[Basic Weaponry] has been raised to Lv. 3!

[Basic Material Composition] has been raised to Lv. 3!

[Basic Assembly] has been raised to Lv. 2!

[Advanced Material Synthesis] has been raised to Lv. 2!

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Just like that, Han Xiao spent 20 of his 21 talent points.

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You have learned a new technique: [Novice Programming]

You have learned a new technique: [Energy - Magnetism Strengthening]

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[Novice Programming] was unlocked from learning [Basic Digital Electronics]. Like Basic Assembly or Basic Enhancement, it was an integral technique for a Technician, necessary for the making of both chip sets and system interfaces.

[Energy - Magnetism Strengthening], on the other hand, was a passive ability that unlocked upon learning an Energy Manipulation talent. It did have a prerequisite, which was, of course, for the player to possess affinity with magnetism. On top of strengthening the user's control of magnetism, it also gave a boost to machinery crafting speeds and machinery damage output, 3% per level.

Han Xiao was currently sitting on 38,000 experience, accumulated from mass producing incendiary bullets. His daily experience gain was about two to three thousand. As for money, that was the least of Han Xiao's concerns; he had earned a whopping $3,600,000 thus far.

”It's time to try and get the disguise blueprint!”

Before he started, Han Xiao invested a few thousand experience to raise [Basic Programming] to level 3.

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Proceed with fusing of [Lv. 1 Basic Biochemistry], [Lv. 1 Optics], [Lv. 3 Material Composition], and [Lv. 2 Digital Electronics]? (20,000 experience will be consumed)

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Talent combination, also known as talent fusing, was not only limited to the fusing of two talents. However, the cost for adding additional talents was extremely high; adding a third would only cost 5,000 experience, but the cost of subsequent ones increased exponentially. A fourth one would cost 40,000 experience.

Generally, lower leveled Mechanics would perform talent fusion with only two talents because fusing more was not guaranteed to give better results.

However, some blueprints, like the one that Han Xiao was aiming for now, could be crafted easily with the correct talents.

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Fusion successful! Congratulations on inventing [Smart Optical Mask]!

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The Smart Optical Mask made its first appearance in Version 3.0, when players had just stumbled upon multiple-talent fusing. Not only did it require the leveling of four talents across all three talent trees, it also required [Intermediate Machinery Affinity], 55 INT, Lv. 3 [Basic Programming], and last but not least, for the player to be a Technician.

Nevertheless, the Smart Optical Mask's usefulness befitted the effort needed to obtain it.