Chapter 57 Quest Reward Settings (2/2)

Daily Reward Limit referred to the amount of experience reward that Han Xiao could issue out in a day. Currently, it was fixed at five times the Maximum Reward (5 x 11600 = 58,000).

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Maximum Reward: 11600 exp

Level: 24 (7200 exp)

Rank: E (300 exp)

Faction(s):

Germinal - Hated (1000 exp)

Division 13 - Neutral (400 exp)

Myth Level: 0

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As Han Xiao tested the settings out, he discovered a limitation - if the current Maximum Reward did not meet the minimum amount required for a quest, he would not be able to issue it - a Rank A quest such as destroying the Germinal Organization would require a Rank A reward.

Han Xiao's maximum reward of 11,600 meant that he could only issue E-rank quests. D-rank quests required a reward of at least 30,000 exp. The reward criteria also seemed to differ among the different quest types. No further messages popped up to explain this, so it seemed like Han Xiao would have to figure it out on his own through trial and error.

Han Xiao tried to issue himself a quest, but it failed.

”If only I could have some of that sweet experience...”

Although he now had the ability to hand out experience like water, he himself was only earning about 20,000 to 30,000 exp a day. Of course, there was no way that he would help someone else.

”Seems like I could use this to my advantage though...” Han Xiao's eyes began to twinkle. It was possible to use this function to manipulate players into doing his bidding. After all, players would do any quest if the reward was high enough.

Han Xiao suddenly had an epiphany. ”I have to increase my maximum reward!”

In most games, it was the key, high-level NPCs who gave the hardest missions and the highest rewards. The quest function's system made perfect sense.

Han Xiao issued a regular mission to Frenzied Sword.

Frenzied Sword stared at the mission window with his mouth agape.

'What kind of high level NPC would ask for a loaf of bread and reward only $1‽'

”Hold on... he could just be testing me!”

Frenzied Sword recalled that in some of the games he had played before, there were indeed quests like this.

The more he thought about it, the more likely it seemed to him, so Frenzied Sword whipped out all seven of the bread loaves he had in his possession and put them into Han Xiao's hands.

”This is all the bread I have,” he added sincerely.

Han Xiao was stunned.

'What's going on? Are gamers these days so excessive with doing quests?'

Nonetheless, a completion dialogue popped up when Han Xiao received the bread.

There were too many quest types to test out, so Han Xiao decided to try out the other NPC functions.

There was an icon in the shape of a person beside Frenzied Sword's name above his head. When Han Xiao focused on it, an RPG-style meter bar popped out. The bar was half red, half green, and with a needle at the center.

[Do you want to adjust Favorability with Frenzied Sword?]

”I can even do this‽” Han Xiao was a bit scared to try. What if changing this also adjusted his thoughts?

”If I set favorability to maximum, will I... turn gay on the spot?

”No no no no no - I can't risk that.”

Han Xiao decided to test it by moving the needle slightly left to reduce favorability by five. He heaved a sigh of relief when nothing else seemed to change.

”This function isn't very useful...”

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Your favorability with Han Xiao has dropped by 5.

Current status: Stranger

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'What the-‽ Why would my favorability go down after quest completion?

'What the hell?'