Chapter 32 - Vita-nova begins (1/2)

As the midnight came, Balthazar was transported to the somnium space and them immediately to the game interface of vita-nova. He was in a white space and was quickly shown a notice that the game would be different than real life and stunts and tricks that can be performed in the game might not be possible in real life. He quickly clicked accept to progress further.

He was given three options indicating whether he wan't to choose the light faction, the dark faction or the neutral faction. As soon as he chose light faction, he was given the option to choose his race. There were six of them: humans, dwarves, gnomes, light elves, dryads or fae.

He already knew that the reason for creation of the somnium technology and according to military protocol he chose human. He was asked to choose a nickname. He first chose his old assassin nickname in his real life, ”shadow blade”, but the system informed that it was already taken.

Then he tried ghost, shade in multiple languages and a few more trials later, he had to finally settle on ”shadow tyrant”. Once, that was done. He was immediately transported to one of the beginner towns. He was just outside the town entrance. As he looked around, he realized that it wasn't the same town as in his previous life.

At that moment, many players had started appearing beside him and started walking into the town. They started to speak to the NPCs around the town hoping to obtain a trail for a quest. Some of them started to go out of the village into the wilderness to kill monsters. Everyone were busy with something or the other. He seemed to be the only one standing in place outside and observing the surroundings.

As he walked into the town, a notification popped up.

”You have reached the black rock village, adventurer. Please choose a primary occupation:”.

There were twelve occupations divided into four main classes.

Warriors: Shield Guardian, Martial Artist, Berserker.

Weapons specialists: Swordsman, Assassin, Ranger

Magicians: Elementalist, Warlock, Summoner.

Healer: Cleric, Palladin, Druid.

He immediately chose what he chose in his previous life - Assassin. He was extremely familiar with the Assassin occupation, so he chose the same. He then decided to check his attributes.

As soon as he thought about it, his attribute panel appeared before him:

Character: Shadow Tyrant (Human)

Affiliated Village: Black Rock Village

Title: None

Job: Assassin

Level:0

Exp: 0/200;

HP: 100/100; MP: 100/100;

Physical Attack: 10

Defense: 2; Attack Speed: 6; Movement Speed: 8; Willpower: 0; Balance: 5; Focus/Search: Toughness: 1; Reflect: 1; Magic Resist: 0; Luck: *; Charm: *;

Attributes: Strength 3, Agility 5, Endurance 2, Intelligence 2, Vitality 2, Perception 2.

No Special Racial Attributes or weakness.

Free Attributes Points: 4

Weapon Master:

Dagger Mastery +5 (Apprentice Rank - Increases Dagger Damage by 5%)

Free Master Points: 0

Occupation ability 1: [Ambush]: 20% bonus Attack Damage when attacking an enemy from behind.

Occupation ability 2: [Pick pocket]: Can be used to steal money or items from unfriendly NPCs.

Skills:

Stab. Active skill, Requirement: Dagger, Increases damage by 5 points. Cool down: 5 seconds. Skill level: 1 (Proficiency 0/300)

Equipment:

[Novice Dagger] (White Trash, Dagger)

Level 0

Equipment Requirement: Strength 3

Attack Power +4

Durability 15/15

[Assassin's Leather Shirt] (White Trash)

Level 0

Equipment Requirement: Strength 3

Defense +2

Durability 15/15

The game was as interactive as he remembered. As soon as he clicked on a skill name a small video played in front of him depicting an assassin execute the skill.

Inside his bag, there were ten pieces of bread and ten pouches of water. The bread would recover 10 HP per second and water 10 MP per second for 10 seconds when at rest.

Every player of a profession always started with the same Attributes, equipment, skills and Basic Mastery of that profession. The only difference being the allocation of the Free Attribute Points.

Each player by default would obtain 4 Free attribute points with each increase in Level. With each rise in the level, the allocation of these free attribute points would result in the players unique style and personality.