Chapter 281 (1/2)
But the good thing is that the ghost wolf summoned by Abel is enough as a mount, because every move of the mount is controlled by the skeleton.
Command the sparerib 2 to climb on the back of the new summoned ghost wolf. Without any hint, the sparerib 2 and the ghost wolf automatically start to synthesize. Abel's magic power drops again. After a while, another Skeleton Knight appears in front of him.
Looking at the mana value, it's enough for the transformation of sparerib 1. Abel summons a ghost wolf again, and calls out the most powerful combination of sparerib 1 and it. Unlike the two skeleton Knights before, after the combination of sparerib 1, it's not only the ghost wolf that affects the skeleton, but also the ghost wolf and sparerib 1 are affected by each other. The ghost wolf's real and virtual black things Quality transformed the sparerib-1 into a man with muscles and skin, and the sparerib-1 also delivered a powerful energy to the ghost wolf under him, making the ghost wolf much larger than the other two.
Looking at the three skeleton knights in front of him, Abel couldn't help shaking his head. The previous names can't be used any more. Ribs 1, 2 and 3 are related to skeletons. They are called ghost guard knights. The original one is the captain, and its members are all members.
The magic sword in the hands of the ghost guard knight is not suitable for mount battle. To build a knight gun for mount battle, and to hide the skeleton identity of the ghost guard knight, you must also customize a set of Mount battle armor for them.
It's what Abel always wanted to do to design a complete set of equipment for the skeleton. But because the skeleton's own physique is too poor, the overweight equipment can't support at all, and it will also affect the speed. Now, with the ghost wolf mount, you can design a complete set of riding equipment.
The whole set of riding equipment Abel is going to design are defense equipment: helmet, armor, gloves, belt, boots, weapons and equipment including bow and arrow, sword, shield, long gun. In this way, the body of the skeleton is completely wrapped up and will not expose any part. In the aspect of attack, it can also achieve the balance of long-range, medium-range and short-range.
Bows and arrows, swords, shields and spears are all weapons trained by Abel. As long as he masters them, the skeletons will also master them automatically.
Considering the weight of the ghost wolf, Abel chose the light steel helmet, light armor, light iron gloves, light buckle belt, light metal boots as a set of light iron armor.
In addition, considering that he will also venture out with Baroness Carrie, it is necessary to prepare the same set of equipment. The same set of equipment can effectively form a complete cavalry team. Although the skeletons can not fully stimulate fighting spirit as Cavaliers to open protection, the cavalry charge team can be used.
At the critical time, the same complete set of equipment can confuse the enemy's attention and distract the enemy's attention. It is necessary to know whether Abel's real attack is a wizard's magic. There are four ghost guard knights with the same equipment who ride the black wolf to protect them. They can cast their magic more safely.
So now we need to forge five sets of light iron armor. The materials in Rogge camp are ready-made, and there are super fires like ground fire, which makes the forging work very smooth.
Because Abel himself is still developing, his height and body shape are not fixed, so he did not use super materials such as meteorite iron and iron essence for forging. There are four skeletons, and there will be more in the future. If super materials are used, it is not enough to use them all.
So Abel still uses the best common iron ore in material selection. After 130 refining, it becomes 130 refining roughcast, and uses 130 refining roughcast to forge the required complete set of equipment.
After the completion of the first set of basic equipment, Abel began to change it all into magic equipment as he wanted: