926 Spiraling City (1/2)
I really do feel a little irascible, but I'm not that quick-tempered… Wearing the papal tiara and dark blue robes while wielding the Sea God Scepter, Klein seriously observed his new state.
This meant that the Tyrant card could suppress the negative effects of the Sea God Scepter to a certain extent, but it wasn't able to completely eliminate it.
Using Cogitation, Klein composed himself and turned to look at the junk pile in the corner.
Groselle's Travels? This is my strongest defensive item to this day. Besides, it also has some magical uses, but the problem is that it was made by another ancient god, Dragon of Imagination Ankewelt. Based on what Little Sun said, this dragon king was once allies with the owner of Calderón City—Ancient Death, Phoenix Ancestor Gregrace. Who knows if this book would trigger any unnecessary developments… To be safe, it's best if I don't bring it.
And just like Azik's copper whistle, the mutated paper figurine can't be included. It has the remnant aura of Artificial Death… This might have a shock-and-awe effect when exploring Calderón City, but it also contains plenty of latent risks.
The Priest of Light Beyonder characteristic? This can effectively restrain dead spirits, a natural nemesis for the City of the Dead, but it's only an ingredient that hasn't been made into a mystical item. The effects it has is rather limited. The negative effects are extremely bad. It won't be helpful to my soul state. In addition, lightning can also purify the dead. With the Sea God Scepter and Word of the Sea, there's no need for me to bring the Priest of Light Beyonder characteristic… Thoughts flashed across Klein's mind as he eliminated the remaining items in the junk pile.
He wore the human-skinned glove on his left hand, wielded Sea God Scepter, and raised his right hand slightly. He made Word of the Sea fly up and land in his palm.
Following that, the papal-dressed Klein changed the appearance of his soul. He hid his facial features within the shadows of the papal tiara.
He slowly stood up as the dark blue robes fluttered in the wind, the white bone scepter dazzling.
With just one step, Tyrant Klein passed through the Door of Summoning and walked out of the candlelight, arriving in the real world. He found himself in the rather spacious bathroom.
After adding the Fate Siphon charm and Death Knell into his body, he opened the door and returned to the living room. He got Enzo to come over to receive Word of the Sea.
After some thought, Klein took out Death Knell and handed it to Admiral Hell Ludwell.
After doing all of this, he brought his two marionettes and relied on Traveling to head for the coordinates in the spirit world that were provided by Miss Magician.
The trip happened rather smoothly. The Tyrant aura made all kinds of strange spirit world creatures not dare to approach him while en route. They didn't even dare look at him directly. Before long, Klein arrived at his destination.
The scene in front of him looked no different from anywhere else in the spirit world. The saturated colors were overlapped, and there was some thin fog emanating everywhere. Elsewhere, in the depths, pairs of eyes moved away one after another.
The papal robe's cape fluttered gently in the wind as Klein did a rough scan before getting Enzo and Ludwell to enter a blob of fog that appeared very thin and normal.
Suddenly, his field of vision widened with the help of his two marionettes. A grand city that was of legendary proportions appeared in his eyes.
This city was abnormal. It didn't develop in a vertical manner, but instead spiraled deep into the ground. It gave one the feeling of an inverted mausoleum.
Its buildings had a myriad of styles, but they were equally strange. Some of them had towering pale-white rock columns with a huge single house carved out at the top. Some were long and squarish, with the doors placed at the ceiling with no windows in sight. Some were built in the ground, a tombstone erected at their entrances. Some were built with white bones, messy and scattered.
The closer it was to the bottom of the pit, the more completely preserved the buildings were. The closer they were to the top, the more collapsed areas there were, ones filled with the dilapidation and rot that time brought.
Klein made his two marionettes stop. Despite standing at the edge of the city and overlooking everything, he was unable to identify what was at the bottom of the building. Deep darkness enveloped the area as though no light had been shone inside for thousands and thousands of years.
After a brief observation, Enzo lowered his head and chanted using ancient Hermes:
”The Fool that doesn't belong to this era.
”The mysterious ruler above the gray fog.
”The King of Yellow and Black who wields good luck…”
Just as he finished the statement, Klein, who was still situated outside Calderón City, heard stacked illusory pleas. He also recognized it to be from a man with a deliberately hoarse voice.
It's the marionette's prayer from before… Klein heaved a sigh of relief as he silently muttered, ”This means that Calderón City doesn't screen out the gray fog. At the very least, the outer periphery doesn't. I can enter.”
Although he said that to himself, he was in no way in a hurry. He subsequently controlled Ludwell to raise his left palm and spread it open.
Illusory light was suddenly emitted. Following that, with a point as its origin, the area imploded, forming a pair of double bronze doors.
This door was slightly blurry and extremely incorporeal. The surface was covered with countless mysterious patterns that gave one the feeling of indescribable heaviness and silence.
With a creak, the mysterious bronze door shifted backward and cracked open a little.
Through this crack, Klein saw the deepest and heaviest darkness.
Amidst the darkness, pale-white colors stirred, swirling up at times and descending at other times. It was like a river that was gushing through a night devoid of light.
On its two sides, pale white stone columns appeared, looking extremely identical to Calderón City's interior but in a more exaggerated manner.