Chapter 750 (1/2)
Thanks to the large amount of resources invested by PD group, the public test data of ”masquerade Knight: big escape” is very gratifying.
As of 12:00 the next day, the total number of registered players exceeded 32.85 million, the number of online players reached 1 million at the peak in the evening, and the recharge amount of all channels exceeded 180 million
From this series of data, as well as the feedback collected by various platforms, this game should be hot!
But the problem is also obvious.
Because this game, uses the international first-class 3D engine. Therefore, the picture quality is very high, quite eats the graphics card and the CPU occupation, the general computer frame number is extremely low, the game experience is very bad.
The main reason is that optimization is not very good!
PD game has not done a similar end game before, so the optimization experience can not catch up with the domestic and foreign large factories, and a series of notoriety such as Caton, offline, potato server and so on also follow.
This makes Meng Lang very dissatisfied.
The game is done, and the quality is good. However, due to the optimization and server stuck problems, the player's game experience is bad. How can this be done?
”How do you do it?”
”There are three options for this image quality option: high, super high and extremely high. Can't we get a low, medium, high, extreme option? ”
”The problem is that if the image quality is reduced too much, many models will have malignant bugs...”
Zhou Shixin gave an example: ”for example, enemies in buildings can see you through the walls. For example, falling from a high place is likely to hit a stealth. These are model errors caused by too much degradation of image quality. ”
”Don't be afraid of bugs!”
Meng Lang said speechless: ”if you find a bug, repair one. If the hardware threshold is set too high, we will lose many players. ”
Lowering the threshold is the king!
Which has so many players, in order to experience a game, sell iron to upgrade their own computer configuration?
Pubg did.
But pubg also because of the optimization is not in place, too much to eat the configuration of the problem, to persuade many ”intentional pit” players. If the optimization is better and the configuration threshold is lower, it is not a problem to sell more copies.
This aspect still must cause the attention!
Do a game, especially real-time online games. The competition is not who ”the upper limit is high”. No matter how high the upper limit of your game is, no matter how beautiful and cool the screen is, the too high threshold will become a ”minority” game.
The important thing is that the lower limit is low enough!
The lower the threshold, the more players will be absorbed. The more players, the more krypton players will be. Krypton gold players more, still worry about not making money?
Take a very simple example.
The orthodox dispute between dota and lol, not to mention the threshold, lol is definitely better. Therefore, lol can have more player base, and successfully spread all over the world.
If the lol threshold is higher than DOTA, how many players can it absorb?
High end, destined to be a minority. Facing the public is the most profitable. This theory is an eternal truth in many fields.
Lowering the threshold of the game will be the main focus of PD game in the next period of time. Do not ask them to come up with God level optimization, at least give a few more picture quality options, so that those slag computers can also run the game smoothly.
You can make a lot of money!
In addition to the optimization problem, Meng Lang's experience on the first day of the public beta was pretty good. Although I haven't eaten chicken, I've also mixed a lot of people with a sense of accomplishment.
That's the advantage!
Pubg that kind of chicken eating game, advocating the gun for the king. You can't shoot well. You may be cold without touching your opponent.
But ”masquerade Knight: big escape” is not the same, as ”close combat” class chicken eating game, although the same advocate technology, but you can at least touch the opponent.