Chapter 4 The Passionate K night 3 (1/2)

Empire of Souls Keriv136 45070K 2022-07-21

Once the body was sculpted, there still remained much to do. For now, she was a body without a personality, and the soul still needed to be shaped properly as well. The person she was no longer existed, not in body nor in mind. He continued his efforts to shape her by shifting through the menus in his mind, looking through the various traits that he could assign to form her personality.

In essence, he had to choose the essential core positive traits and/or essential core negative traits. These core traits would form the basis of her personality and would guide her existence, but she would still be able to learn and grow. She was a living being after all, and as such, was not limited by these essential traits. Instead, they were more like a starting point for her personality.

As for negative traits, it would seem unwise to select any, but there were benefits to selecting negative traits. First, it would help offset the cost of creation in SP and secondly, there were benefits to be gained if the negative trait aspect could be overcome. These benefits could be boosts to abilities, new skills, or even positive attributes.

There was one limiting aspect to his creation: Every change he made to her whether physical or mental required 'Soul Potential' or SP. SP could only be obtained by devouring the souls of the living. It was similar to a point system with well-defined costs. His abilities also incurred costs in SP to use. His body strangely contained no magic power and instead was filled with a different but equally mysterious power.

Sculpting an entire body incurred a cost in SP dependent on the sheer magnitude of changes. The more he shaped and sculpted the body, the more SP it would cost. There was a scale which wasn't made visibly apparent, but he could at least see the cost being deducted in real time in his retina. He had to be careful while shaping the body so as not to waste any of his SP. Once this was finalized, he would not be able to go back and change anything without incurring a greater cost in SP.

On top of that, each positive personality trait would cost a specific amount of SP depending on the type and effect of the trait. Positive personality traits were costly, while negative traits would refund some of the cost of SP used in creating the personality. It was an intriguing and well thought out system. He could only wonder at how such a thing came to be and what was its origin.

I never designed this into the Tower of Babel so I can only speculate on how I was granted this power. Not everything about the Tower of Babel can be so simply explained. Even I, the one who designed it, received mystical inspiration that I can't fully explain. There is also the influence of that strange power which radiated from the Tower itself when I activated it. It's just a shame I can't use this system on myself. If I could alter my appearance and strengthen myself with this system, things would be a lot easier for me.

Aleks browsed through the traits, and also looked at the negative ones. He realized that while the refund given when choosing negative traits may not seem that appealing at first look because one could always just acquire more SP, there were underlying benefits to choosing a negative trait. A negative trait could eventually be overcome with time and effort which would lead to many benefits.

My first must be a great commander and general and she must have tact and wisdom. I will need her to not only command my future subordinates and soldiers but be able to navigate the intrigue of politics. I don't need her to be specifically a diplomat or skilled in coercion, but she must not be easily fooled by plots and manipulation. Hmm, Charismatic is the first choice. She must have charisma. It's expensive… it might not seem like much but choosing classes and ranking them up is going to be quite exorbitant. 100 SP down the drain. Charisma is a primary trait, so it is expensive, as is Wisdom but they are necessary. Another 100 SP spent! That is a total of 200, but let me pick a few of the lesser traits. These are 50 SP each, so I will choose two. Loyalty, this is important not because I am concerned for myself, but this will ensure her loyalty to her subordinates so that she will consider their worth and not expend them needlessly. The other should be prudence which is a sub-trait of wisdom, but necessary I think. I really want Courage too… but to spend another 100 SP… I have to. That is a total of 400 SP. It's almost as much as it cost me to shape and mold her body. I could offset the cost with negative traits... Well, let me continue for now.

Once the personality was set, he would need to decide what kind of profession she would have as well. This meant deciding a general direction that the creation would take. For example, there were combatant and noncombatant professions. When designating a creation as a combatant, a direction would need to be chosen.

There were three general directions which could be chosen under combatant, melee, ranged or magic. These were the basic classes of Warrior, Wizard/Mage, Archer, etc. All soldiers and lower leveled adventures fell under this category. It was difficult to raise one's rank and would require one to gain great strength and power. There were thirty levels within the basic classes, and once one reached the max level of thirty, they could then advance into an intermediate class.

The intermediate classes were further subsets and more specified roles within the basic overall branches. For example, a Warrior could now become a Knight or a Wizard/Mage could focus on a specific element becoming a Fire Mage for example. Within the ranged classes, there were also a diverse array of classes such as Gunman or Ranger. The intermediate classes also had thirty levels which needed to be achieved before one could then rise to an advanced class.

Advanced classes were even further specialized and would give one great power. Only the most elite of soldiers or high ranked adventurers would achieve these heights. Paladins, Great Mages, Warlords, and other powerful classes made up the advanced classes. Like the the lower classes, there were also thirty levels, and once one reached the pinnacle of their advanced class, they would be level 90 and extremely powerful.

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This wasn't the end though, beyond that were Master, Legendary, and Mythical classes. There were only 10 levels within each of these. Those who rose to a Master class and could reach level 100 were at the pinnacle of power. These were the Archmages and Dragon Knights as well as a variety of other classes of equal power and might. Those that could somehow rise beyond this and achieve Legendary status were even rarer. Their power and might was incalculable and beyond the understanding of most people.