Chapter 401 (2/2)
Earthquake (Un): Create a localized earthquake in your surrounding area. Will destabilize terrain in your target area. Subterranean enemies will take increased damage. Effect increases with SKill level. Mana Cost decreases with Skill level.
Invigorating Call (Humanity) (Un): Shout, raising the spirits of all humans nearby. Heals them for a small amount, and doubles their regeneration for a short time. Efficacy increases with Skill level.
Four Shaded Domain (A): Call down the influence of the Four-Shaded Eternity, surrounding yourself with its power and influence. Within its area, receive small buffs to Wisdom, Focus, Strength, and Reaction, while opponents receive debuffs to the same. Size of change increases with Skill Level. Area of Effect increases with Skill Level.
The first four were clearly from his Skill, while the final two were likely from some of his bonuses. Randidly had truly obtained 6 Skills from his Class, but two were absorbed by greedy other Skills. At least Root Control had the decency of changing its Skill name, indicating that the combination had an effect…
As for the Skills themselves, they weren’t overwhelming, but Randidly could see their uses. The Sap undoubtedly had a powerful effect, not that he needed another strong finishing move, but it would work well as an emergency healing measure. After all, he no longer just needed to worry about himself. It remained to be seen whether a full party of 10 was necessary, but all the slots were being filled, just in case.
Randidly’s mouth narrowed into a thin line. After all, they couldn’t afford to fail.
Sharpness and Earthquake might not be impressive now, but Randidly suspected they were the type of thing that would grow to an unbelievable effect, if he worked at them both long enough. Of course, that was a matter of time, and honestly, that was the thing that he just hadn’t had after leaving the prison in Shal’s world…
Still, since he was going into a Raid Dungeon, there should be some time difference, and with that, he would have some time, but it wasn’t likely everything he needed…
More interesting to Randidly was Grove Defenders. It was another summoning type Skill, which he had tried before, but this was another one that appeared to make different types, depending on which stat he used. It would be interesting to experiment, and see all the types. And if they would get stronger both by his Stat and by him leveling the Skill… a lot of potential of growth for him there.
What was strange to Randidly about the final two Skills was the fact that there was only two of them. He frowned at the two of them. These were clearly from the first two influences. Another healing buff, made to help defend humanity, and then something relating to his Soulskill. Both useful, but… what about the other 3….?
The choice of buffs was somewhat strange, but Randidly supposed it was based on the races in his Soul Skill. Wisdom would be Weavers, Focus Spriggits, Reaction the Hunters, and the Golems were Strength. They would hold back his enemies, and boost him. Mostly that Strength buff was interesting to Randidly, but he suspected everything would be useful.
Just depended on how costly it was to maintain… well, Randidly supposed that it would work out, with his large growth rates of his attributes now.
The lack of any Skills, or bonuses whatsoever, to his Class based on the bonuses was annoying, but perhaps he had been hoping for too much. Like Lucretia always emphasized, a Class was a tower. The base was never supposed to be impressive, just sturdy. As it grew, only as it began to “tower” over the people below would it be clear how well designed it was.
Randidly looked at his hands. Hatred, tempered with Mercy, huh…
His hands tightened into fists. This was his path, then. It was only a matter of time before he walked farther down this path, and discovered the answers that he wanted. What were Classes…? Why did the System insist upon them…?
But what Randidly was amused by was that there was now a new function that displayed his growth rates. And when he looked at everything he had earned himself per level after all this time, he couldn’t help but smile.
Growth per Level: +5 (Vit, Per, Resist, Int, or Control), 3 free Stat, +1 M. Stat, 1 P.Def, 1 M. Supp, +1 Control, 20 health, 24 mana, +23 Stamina (+.5 regen per level) (+1 Health and Stamina Regen per level) +20 Progenitor’s influence