95 Chapter 95 (1/2)

Dungeon Core Online Glyax 61210K 2022-07-21

Chapter 95

The achievement, was, for all intents and purposes, unnecessarily awesome. Like, in James's mind, the achievement was right up there with his mimic achievements for pure hilarity. James was pretty sure Steve, or at least some of Steve's friends, if he had any, were behind some of these achievements.

Achievement Unlocked – They See Me Slitheryn, They Snaken – Successfully mount a serpentine mob with a humanoid mob.

Reward – 5,000 xp, 500 resources, 1 dungeon token, unique appearance option for serpentine mobs.

The xp, was not only nice, but also pushed James into Rank 4 for his dungeon. He now had over 393,000 total experience and was just over 200,000 experience towards Tier 4. It seemed far away, but he knew just how fast experience could be gained now. He also had no doubt the Dungeon Wars might be impacting that. He grinned as he checked the leader board, noting that BLANK was only at Tier 5. He wasn't far behind, and their only real advantage, was the extra time they had had with the research options. But that gap could still be closed using dungeon tokens, and the fact he had an entire day in the real world before Dungeon Wars started.

The second part of the achievement was what really made him chuckle. Of course, he opened up his Giant Plaython's screen the moment he saw that achievement, to see what exactly had just been unlocked for his mob. To his amusement, he now had the option to give his serpentine mobs sunglasses. Of course, he put those on immediately.

”Now then, what next.” James had been derailed slightly by the achievement, but now that he had enough time to chuckle, he knew he needed to get back to work. Of course, that meant deciding on which task he would begin next. Would he build the layout of his floor, summon his mobs en masse, or summon his boss mob? The choices all were important, but what James finally decided on, was the layout of his floor. Mainly because he had just wasted a couple hundred resource points by gaining his achievement without having empty space in his resources. Building his treetop bridges and huts had only cost him about 750 resources. Straw huts and wooden bridges were literally dirt cheap in this game.

The other reason he selected this task first, was because he figured he should set up his entire dungeon floor, before he populated it fully with his mobs. Also, after he had those two tasks completed, he figured he would be able to spend the rest of his immersion truly working on his boss mob and finalizing his third floor. There was a method to his madness at times, though sometimes he didn't realize it himself. Ah well, time to work.

First, James knew he needed to create walkways throughout the entire marshland. Part of the reason for this, was well, stuffed animals and swampy marshes didn't seem to go together all that well. He had already seen some of his mobs becoming drenched and soiled with the swampy water, it was not a pretty sight. Also, for his Teddy Knights and Funky monkey's particularly, he didn't want them to be impeded by trying to fight in waist deep water in some areas. That just seemed counterproductive.

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Of course, offering set path options for adventurers also offered benefits to James and his mobs. First, he was sure most adventurers would rather walk atop wooden bridges and paths, rather than trudge around in swamplands. That gave James the freedom to easily plan traps around the more logical travel options for adventurers. It also would allow him to better set up ambushes, and dictate where they explored, and how they explored. And, if they wanted to go off the path, well that just allowed him even more options. Huzzah quicksand. Which James had already found in his trap options for the area. He was totally going to use that.

So, with that in mind, James went to work. He broke out his terrain editor, adjusting the height of some of the swampy mounds of earth and moss, creating areas that would be just large enough for say, a group of adventurers and a group of Teddy Knights to fight each other on. James then began connecting all these expanses with rickety old wooden walkways. His floor was looking more and more like a creepy, old school horror flick. He was wishing he had a swamp monster or creature from a lagoon to finish the scene. Or, even a stuffed alligator. That would have been nice.

Without those options though, James just did what he had learned to do with his first two floors. He adapted, and he overcame. He flew rapidly all over his expanse while countless screens floated around him. He had nearly every tab of his editor tool open and was quickly hopping from one to another as he came across areas he wished to improve. He had become much more efficient from building his last two floors, and his mind just filled him with ideas.

Some areas, he made darker, deepening the water, and adding in fallen, rotting logs and vines. Others, he made shallower, splashing in different options here and there as he went. Of course, the areas that had the rotting logs, logically then, would be potentially creating toxic gas. So, he put gas traps under the surface, poisonous traps, that when tripped, would explode outward, showring unlucky adventurers in a toxic mess.

Both shallow and deep areas received quicksand options, of course, and James was ecstatic to find he was given basic zoology options for his environment. This meant, of course, that first, he was going to get his darned crocodiles! Of course, because they weren't actual mobs, they weren't going to pose much of a threat to adventurers, though James was pleased to see he could adjust their levels slightly. He had a range of 1-10 for the crocodiles, and as he scrolled through their levels, he noticed it effected their size and age. He may have gotten a little excited at this, and spent almost an hour zooming about, populating his swamp with his own massive crocodile farm.

After that, the other options just sort of made sense, and were flung about in a joyous, almost chaotic manner. From what James could tell, the wildlife options for his marshlands had been pulled from an Amazonian esq list, meaning his area now was filled with poisonous frogs, piranhas, wolf-fish, catfish, crocodiles, and regular anacondas! He almost went into the entomology section of the biology but figured he didn't want to make his swamp that miserable, and no one wanted to be constantly bugged by mosquitos, ha.

Once his floor was filled with its infrastructure, including a few rotting huts, shacks, and er, outhouses, for reasons, James decided it was time to finish filling his floor with actual mobs. After all, his wildlife, while impressive, and exciting he was sure for not only himself, but adventurers, weren't going to pose much of a threat. Unless of course, there were going to be side quests and events when research was high enough, for fishing-based quests or what not. James was sure there could be achievements earned by players for catching the largest fish, etc. He may have spent an unhealthy amount of time in a few games running around on similar such quests. But then again, why wouldn't he? He had spent over 50 hours getting a legendary fishing rod, after all.

James grinned to himself over that memory, as he closed his terrain windows and opened up his mob generator screen. He had 890 mob points to play with, which may have felt like a lot, but James knew it would go quickly. Especially when his cheapest mob cost 11 points. He was silently envious for a moment of the regular, single type dungeons. They were able to bring their lower leveled mobs from their other floors onto their higher floors, including their upgrades. James could only imagine a floor with both his dickens, and velocity raptors, running amuck. Ah well. He figured his random variety was an equal trade off… to some degree.

Now, what James was envisioning for his third floor, was parties of mobs. Previously, his floors had been a bit separate, with his mobs keeping to themselves and their own types. That worked of course, especially given the levels of his mobs, and the levels of the adventurers fighting them. However, James knew the stronger the adventurers got, and the more sub classes they unlocked, the more capable they would become. Therefore, he planned to keep this third floor challenging, mixing it up for the adventurers who could make it here. After all, if they did, it meant they had brought the Terminus to its knees, and were likely level 30 or higher, or in a large raid party.