32 Chapter 32 (2/2)
Cheers,
Glyax
He sent his reply to the pixie, and promptly pulled up his browser, heading to the forums. Sure enough, at the very top of the forums, was a big alert about the patch notes. Checking the time, James couldn't believe they were just now announcing the notes. There was only an hour till his immersion would begin. As he thought about it, James wondered if the developers had noticed issues with instances that had already started their second night of immersion, and decided to implement a hot fix. It was actually a pretty common practice in the gaming world.
DCO Patch Notes 1.1
Greetings brave adventurers! First, we would like to humbly thank the millions upon millions of players who chose to dive into the game on the first night of its release. We understand many of you have made the choice to give DCO a go, pulling you away from already established characters and relationships in other games. For that, we thank you.
We have noticed that some dungeons have been scaling much faster than others, which may discourage players from diving into the dungeon, simply due to a difference in levels. We have noticed this, and are adding a new feature for the moment, to give players a way to grow, without having to dive into the dungeon. This way, players can gain experience and level up until they are comfortable facing the monsters in the dungeon, and embarking on greater challenges with greater risks.
This Hot Patch will be implementing level 1-10 mobs outside of the dungeon, which will roam around the dungeon continent. They will be comprised of basic beasts, both on land and sea, and can be slain for experience and basic crafting materials. We have further plans for this feature, which will be introduced at the end of the first month of DCO, with our 2.0 upgrade.
We are also lifting the restriction on in game browser usage, which will enable players to utilize their UI in order to browse the internet, and contact each other. Use of the in game party finder tools, as well as world chat, are still encouraged, but we understand some players would prefer to have access to the outside world while playing DCO. We wish to listen to you, our players, and make this experience the best possible.
Minor bug fixes have also been made, and we hope players continue to enjoy DCO. Now, happy hunting, and good luck adventurers!
James read through the developer notes one last time, and couldn't help but feel a little guilty. He was sure his dungeon was one of the ones growing rapidly, and he realized his enhanced mobs were probably scaring some adventurers away. He could understand why the developers would implement mobs outside of the dungeon, at least low level mobs. Not only could players now level in a safer environment, away from roaming flocks of dickens, they could also farm to their hearts content without having to wait for an instance to free up.
As for the use of interfaces within the game, James had to grin. While the notes mentioned that was a quality of life improvement for adventurers, he was certain it was aimed more at the dungeon cores. Now, he would be able to read, watch videos, and keep track of forum posts, all while upgrading his dungeon. He definitely felt this improvement would be a much welcomed surprise for himself and the other dungeon cores.
Grinning to himself, James prepared himself for immersion. He had less than an hour before he could begin his immersion, and so he took his time, enjoying his time in the shower, before choosing to grab a small nighttime snack. By the time he made his way to his pod, time seemed to have slowed, and he still had five minutes before immersion could begin. He laid down and closed his eyes, but time seemed to just creak by. Frustrated, James started counting sacrificial lambs' in his mind, willing himself to relax, while he eagerly waited for immersion. By the time he got to 143 explosions, James felt the warm gel creeping over his body, and the next thing he knew, he was back in his home screen. A second later, James transported himself to DCO.