5 Chapter 5 (1/2)

Dungeon Core Online Glyax 34060K 2022-07-21

Chapter 5

”First, you need to understand the mechanics.” Rue pulled up a screen, and turned it towards James. It took him a moment before he realized it was a character sheet, his character sheet.

Glyax Tier 1 Rank 1 Dungeon

Mob Type N/A

0 xp

100,000 xp to next Tier

The sheet was basic, though James balked at the amount of experience required to hit the next tier. How did a dungeon even gain experience?

”Currently Glyax, you are a tier 1 dungeon. You have 0 experience points and have not chosen a mob type yet.” She walked toward James until she was standing between him and his character sheet.

”Do you have any questions yet?”

”Umm, 100,000 seems like a lot of experience needed. And how do I even gain experience?” In the novels he read, usually killing adventurers helped the dungeons grow stronger. Was that how it was going to be in the game as well? Were adventurers assigned a set amount of experience to drop for him?

”Ah, good questions.” She turned and pointed towards his tier. ”Unlike adventurers, dungeons are ranked in Tiers. Tier 1 is the bottom tier, and encompasses the levels of 1 through 9 for adventurers. Your rank correlates your strength in your tier, and every 10,000 xp you gain, will increase you rank. This comes with its own perks and benefits, such as increasing your mobs levels. We can go into more detail on rank and tier increases after you've set up your dungeon and begin gaining experience.”

James nodded his floating orb, signaling for Rue to continue. It made sense, they were on a time limit, and he was sure he would have time to get more detailed information from her later. For now, they needed to prepare for the adventurers.

”You gain experience from killing adventurers.” Well, James figured that was a given.

”Do they have a set amount of experience? Are they like mobs to me?” Most monsters in games gave a set amount of experience on every kill, depending on the monsters level and difficulty usually. Was it going to be the same in this game?

Rue shook her head, and flashed a devilish grin. ”No, instead, when an adventurer dies in your dungeon, you absorb all the excess experience they had.”

”I, what?” He had an idea of where she was going with this statement, but he needed it confirmed.

”If an adventurer at say, level two, died. All of the experience he had gained since hitting level 2, on his way to level 3, would be given to you.” James chuckled darkly to himself. He had played games like that, where a death could steal all of your hard earned experience towards your next level from you. More than once, he had killed other players in such games, costing hours, possibly days, of hard work. That high risk, high reward type of system was oddly satisfying to James.

”Okay, I can get how that works.” Though, James had a feeling that type of system was going to make his life as the dungeon core more difficult. He would have to provide a reason for adventurers to risk their hard earned experience, otherwise people would just farm up easy mobs early on. He had done the very same thing more than once in those games.

”So, with that explained, shall we move on to your mob types?” Rue was already waving her hand, and to James surprise, a slot machine appeared?

”Umm, what?” In all the stories he read, the dungeons either had the opportunity to select from a list, or took control of the first creatures that entered their dungeon. A slot machine though, seemed a bit, gimmicky?

”This machine, will generate three different mob options for you to choose from.” Rue motioned towards the lever, smiling sweetly, too sweetly, at him.

”And, what if I don't like any of the options?” James had played enough games to know the answer. But, did the makers of DCO really do it?