Chapter 313 - The Five-Colored Scarecrow Was Strengthened Once More (2/2)
He bought another nine skill upgrade scrolls and raised Control Scarecrow to level 10.
Now that his tier 5 skills were already level 10, Flanders felt that these skills could be combined.
Thus, he used the skill fusion stone.
[Ding! five-colored Scarecrow, Graft Scarecrow, Scarecrow Doll, Destruction Scarecrow, Control Scarecrow can be fused.]
[Do you wish to fuse?]
Flanders chose to fuse the skills. After fusing the skills, Flanders was quite satisfied. This time, the fusion was mainly with the five-colored scarecrow.
The characteristics of the other scarecrow skills were perfectly integrated into the five-colored scarecrow skills. Flanders was very satisfied with the new five-colored scarecrow.
After reading the skill description, he felt that this comprehensive skill was comparable to more than a dozen of the previous skills.
Simple, intuitive, and easy to use!
Golden Scarecrow: Its attack power is unparalleled. It can transform into metal straws that can launch fatal attacks on the enemy. It can ignore magic-type defensive items and has extremely high penetrability. At the same time, straws can transform into protective straws. Protective straws can only be used to block one attack, on people of the same level or lower.
Green Scarecrow: The Green Scarecrow is filled with life energy. It can quickly repair Flanders’s injured body in battle. It can also be used on allies. When the green light of life covers a person, the wound will heal faster. The Green Scarecrow can possess an enemy target, triggering special effects.
Black Scarecrow: Releases a cursed light. When the enemy target is hit by the cursed light, the damage received by the host will be transferred to the enemy target. At the same time, every attack of the host will be imbued with dark corrosive energy, the dark corrosive energy will continuously worsen the enemy target’s wound. It can greatly reduce the effect of healing skills. After the Black Scarecrow possesses an enemy target, the target will receive all the damage transferred and trigger the special effects.
Red Scarecrow: Able to fly to the target. After a short period of charging up, it turned into 999 exploding scarecrows. After the explosion, there will be chaotic magic energy, causing the enemy’s magic power to be quickly emptied. At the same time, the explosion area would produce a summoning circle, summoning the meteor shower from the sky to attack again.
Yellow Scarecrow: When used on a host, it can strengthen the host’s attributes in all directions. During the strengthening period, the host will be immune to any negative statuses. The damage received will be reduced by 50% , and the strengthening effect will last for 180 minutes.
Special Effect 1: Weakening. Five rays of weakening light connect to the enemy, rapidly depleting the enemy’s stamina, mana, and spirit.
Special Effect 2: Scouting. Any one of the five-colored scarecrows can act as the host’s eyes, scouting out the enemy’s movements. During the scouting period, the scarecrow is in a state of invisibility. Certain special skills can discover the invisibility of the scarecrow.
Special Effect 3: Position change. The position of the five-colored scarecrow can change with the host’s position, allowing the host to quickly escape from a dangerous situation.
Special Effect 4: Learn. This special effect is triggered by the Green Scarecrow. After the Green Scarecrow has possessed the enemy, it can learn 1-3 of the enemy’s special skills.
Special Effect 5: Transfer. This special effect is triggered by the Green Scarecrow. After the Green Scarecrow has possessed the enemy, it will hide in the enemy’s body for a long period of time, absorbing the fear points produced by the enemy.
Special Effect 6: Control. This special effect is triggered by the Black Scarecrow. After the Black Scarecrow has possessed the enemy, the host can control the actions and thoughts of the target for 24 hours. After the duration ends, the enemy’s 24-hour memory will be lost.
Special Effect 7: Strengthen Domain. The five scarecrows strengthen the Domain of Fear in all five directions of the Domain. The weakening special effect can be used on the entire Domain.
Special Effect 8: Absorb. The enemy’s stamina, mana, and spirit will be absorbed by the host.
As the man chosen by the Demon of Fear system, his skills should be cooler and more flashy.
Once a skill is thrown out, the enemy will have to kneel! This was the only way to make the fear god of fear even more fearful.
[Ding! Congratulations to host for consuming more than 500 million fear points. You have obtained the right to use the statue of the demon god of fear once.]
[Ding! Congratulations to host for consuming more than 500 million fear points. The fear mall has activated the recycling function.]
Two consecutive notifications from the Demon of Fear system interrupted Flanders’s excitement.