466 Unrest at Nigh (2/2)

However, there was no doubt that even if the Florentine psychology was brought out, this behavior still followed a certain pattern.

And it was because of this that most mages chose their second job as a fire mage or undead mage.

One was powerful. The other was evil.

According to user preferences, the game designers in the other world could only use the raw data and wave their ”butcher knives.”

”The weather is quite nice today.”

”Let's nerf the mage.”

These two sentences were commonly spoken in Du Yongkong's office.

Since they couldn't see the players, they didn't know why internal testers favored mages or why they were so keen to light up the NPC's building with fireballs. It was something Du Yongkong had never seen in the twenty years of his professional career.

It wasn't until Du Yongkong reported the mage getting nerfed to Jiang Chen that the behavior stopped.

The virtual reality in the apocalypse took a century to mature from its infancy, so the players in that world didn't feel too astonished by the freedom and magic of the world - they were already accustomed to it.

To put it in simple terms, the internal testers in the modern world displayed behaviors similar to primates in awe of civilization due to the hastened timeline of the availability of virtual reality. Just like an an indigenous person who had a musket thrown into his hand, their first reaction wasn't to be repelled but rather to come closer to the muzzle, wondering how the black hole could spit out fire.

Nerfing the damage on the spell would decrease the game's playability, but without nerfs, no one would play warrior which would impact the overall gaming experience. After careful consideration, Jiang Chen instructed them to nerf the scalability, but not the damage.

For example, C level equipment for a warrior required 100 gold with a drop chance of 10%, while C level equipment for a mage required 1000 gold with a drop chance of 4%. If most noobs couldn't afford to play a mage, they would automatically choose another profession.

And at level 20, players would gain an opportunity to redistribute their stats and choose their class again.

Also, for classes like the priest, the game designer on the wasteland made similar adjustments.

25 days after the change, the playability of the game increased quite substantially.

As Wei Wendong played an archer he just created, walking in the woods, the symbol ofsuddenly popped up.

”Disconnected?” Wei Wendong frowned.

The battery should be full. The ”Phantom” connected to Wi-Fi could potentially disconnect in theory, but this is the first time this has happened…

He chose to log out, put down his helmet, and look around only to discover it was pitch black in the hall. He could slightly make out that the players around him were all experiencing the same situation as they woke up from their games with a blank expression.

”Everyone, please remain calm. There's been a small accident outside.”

An employee walked in and spoke to the crowd with a loudspeaker.