Chapter 65 Assessment 3 (1/2)
A notification rang near Auron.
[An enemy with level 22 had been spawn]
Auron didn't care about the notification, instead, he was analyzing the terrain. He was looking for a place to set up an ambush. With an ambush, he could catch the enemy in surprise, so Auron would spent fewer resource to defeat that enemy. This could save his mana for another enemy.
While analyzing the terrain, Auron sensed a movement. He quickly stopped what he was doing and looking at the source of movement. From afar, Auron spotted the enemy. The first enemy was a swordsman.
To make it fair for the participant, the enemy also got the same treatment as the participant. They got only the basic equipment for their respective class and all of the skill or spell was only at level 1. What differentiate between the enemy and the participant was the character's level. Because the character's level was different automatically, the enemy attribute's also different. At first, they had the same attributes as the participant, however, gradually, the attributes would rise as the character's level also rise.
This was what the academy want to tested. They wanted to know the participant way of thinking when facing such situation. Will the participant succumb to the pressure from their enemy or they could still give a fight back. This also become the baseline on how many level difference the participant could fight.
Seeing Auron, the enemy directly used [Charge] towards Auron. However, Auron didn't stay still, he already chanted a spell. An earth spike grow from the ground and attacked the charging enemy. It successfully stopped the enemy charge and damage him. Auron quickly followed up with another spell. He didn't stopped until there, he bombarded the enemy with the spell.
Auron didn't hold anything because he knew there was only one enemy right now. Under the bombardment of the spell, the enemy could not hold long and died. After the enemy died, another notification rang out telling Auron that he got 22 points. The participant would get points the same as the opponent's level. This way, the participant that start with a level higher didn't have any disadvantage.
Also, another countdown timer popped out in front of Auron. A 5 minutes countdown was started. Below the countdown there was also a continue button. That button used to dismiss the countdown and directly continue to the next stage. When the timer was going, Auron could not moved. He could only stood still while waiting the countdown end or pressed the continue button to directly start another battle.
The academy had calculated carefully. Each of every participant character's was designed that 5 minutes was the time needed to fully replenish the all of character's health and mana regardless how heavy their injuries. The debuff effect from the enemy also cleansed out during the waiting period. However, not all of the participant needed 5 minutes to fully replenish their condition. Some of them didn't take any damage or didn't spent many mana. So, they didn't need 5 minutes. That was why, instead of waiting, there was the continue button for them to directly continue.
After some time, Auron managed to fully replenish his mana. He didn't stay long and pressed the continue button. As soon as Auron pressed the continue button, a notification rang out near Auron.