Chapter 31 Evil Mistresss Dungeon 1 (1/2)
[You have entered Evil Mistress' Dungeon.]
[Kill the Noble]
Maximum Players: 10
Dungeon Cooldown: 1 days
Description: Kill the Noble Rick to clear the dungeon.
Quest Clear Condition: Kill Noble Rick (0/1)
Quest Clear Rewards: Experience +10.000, Silver +1
Quest Failure Condition: All player in the party die
Quest Failure Punishment: Dungeon will be in cool down for 2 days.
[You have activated a Hidden Boss. Beware an evil spirit aware of your presence! Quest Updated]
[Destroy the Evil Spirit]
Maximum Players: 10
Dungeon Cooldown: 1 days
Description: Eliminate evil spirit haunting the mansion to clear the dungeon.
Quest Clear Condition: Kill Noble Rick (0/1), Kill Evil Mistress (0/1)
Quest Clear Rewards: Experience +50.000, Silver+5
Quest Failure Condition: All player in the party die
Quest Failure Punishment: Dungeon will be in cool down for 4 days.
Dark Mansion actually the first dungeon for the player. The mansion was the entrance for the dungeon which was the deceased noble built. This was a 10-player dungeon. A maximum of 10 players in a team could entered this dungeon.
In Two Worlds, there was no minimum player for entering the dungeon. Whenever a player felt strong enough to clear the dungeon, they could entered the dungeon alone. To clear the dungeon, a player needed to complete the dungeon's quest. There were different quest for each dungeon. Mostly, the quest was to eliminate the boss to clear a dungeon. The reward of completing a dungeon was all the player in the party would received experience point, money, and the dungeon cooldown would not be prolonged. If one failure to complete the dungeon quest, the cooldown for that dungeon, for all the player in the party, would be prolonged depending on the dungeon's difficulty. When a player dead or logged out, then they would be resurrected outside the dungeon and they would be considered as dead. So, when a player entered a dungeon they could not stopped halfway, there was only success or failure.