Chapter 18 Attribute (1/2)

[Smiling Wizard]

Level: 6

Exp: 61%

Hp: 100

Mp: 50

Strength: 1

Agility: 1

Vitality: 1

Intelligence: 1

Dexterity: 1

Luck: 1

Attribute point: 50

Strength could increase melee weapon damage. Agility could increase movement speed as well as attack speed. Vitality increase a character's health and its physical defense. Intelligence increase magic damage and character's magical defense. Dexterity would increase ranged weapon damage and increase how well a character's using his skill or magic spell. Lastly, luck would increase the chances of doing a critical attack whether it was physical attack or magic attack.

Every time a character leveled up, they would got 5 attribute points to spend as they wished. Other than leveling up, they could used a buff potion to temporally increased their attribute or through quest reward to get an attribute book which could gave the user 1 bonus attribute point. However, to get a quest which rewarded an attribute book was very rare. It was like looking to find a needle in a haystack. Moreover, when they found one, it was still unknown whether they could finished the quest or not.

Because of the [Mighty Clone], Auron got double attribute point than other player which was 10 points. However, because the incident in the military's recruitment and how he rushed to leveled up to level 10, he forgot to allocated his attribute point. In the end, his magic damage was low because of his low intelligence attribute.

”How should I allocated my point?” Auron pondered deeply.

Previously, when he still played God Of Sword, he allocated his attribute to keep his strength agility ratio of 1:1. Occasionally, he increase his vitality and luck to keep up with his strength and agility. However, he never increase his intelligence at all.

If he applied this allocation ration to his character now, it would kill his clone character. Well, he could still use staff and fighting in melee combat, but by doing this, it would reduce his clone character's value. His magic spell would produced lower damage than his melee damage. That's why, right now, he think deeply how to allocate his point so it would accommodate both of his character instead of ruining one of them.

Finally, Auron make a decision, ”I will allocated 2 in strength, 2 in agility, 2 in intelligence, 2 points in dexterity, and 1 point both in vitality and luck. This way, I will not ruin one of my character”

Auron thinking the best way to accommodate both of his character was to keep all his important attribute in same ratio. Because Auron still loved his previous character build, he chooses strength and agility for his swordsman character and intelligence and dexterity for his mage character. Although dexterity not to important for melee character, since it only affected his control over skill, however for a magic user, dexterity will allow them to reduce their magic spell's casting time. Auron decided to keep his strength, agility, intelligence, and dexterity attribute in 1:1:1:1 ratio.

Auron started to allocate all of his attribute point using the ratio he has decided on. Then he looked over his character's attribute once more.

[Smiling Wizard]

Level: 6

Exp: 63%

Hp: 115

Mp: 80

Strength: 11