349 NotWearingPants Strategy Guide on the Ogre Stronghold (2/2)

The gamers were careful about their immersive roles, not forgetting that their faction was the righteous Underworld. They only divulged the number of citizens in Eternal Kingdom and the Surface World's Victoria City, as well as the information about the Winterfell intelligence agents stationed outside the Stronghold—including that the leader of the agents was Bond.

They only managed to gain limited trust with this insignificant intelligence, so a few impatient gamers betrayed Eternal Kingdom by drawing a distorted map of Eternal Kingdom from the discussion forum and handing it over to the Ogres. They were rewarded with a piece of excellent equipment.

When news of this leaked out, the 100 gamers who faked their defection couldn't resist the temptation. Despite having scolded the gamers who revealed too much the second before, they rushed out to betray Eternal Kingdom for possible rewards from the Ogres.

They even prepared very detailed maps and a sand table to obtain their rewards.

The locations of the Guilds, Commercial Area, and Forging Area were given away, and they also revealed information about the NPCs. They said that Beast was betrayed by his father-in-law, that Moroes was henpecked, that Simba had a terrible temper and should be killed, and that Sherlie had the habit of walking around the Dungeon in the afternoon!

The gamers received huge amounts of equipment, though those that were slow didn't get any equipment!

The situation only lasted for a few days. When the gamers ran out of intelligence to divulge, the tolerance of the Ogres dwindled—they were hungry.

Finally, the gamers were gathered in the kitchen, and they all soon revived in Eternal Kingdom.

Though the gamers only spent a short time at the Ogre Stronghold, they had obtained sufficient intelligence. The most important intelligence was—sewers!

Not every Dungeon was as poor as Eternal Kingdom, whose citizens had to go outside the Dungeon and dig a pit for their bowel movements. Though, the pit had become an important source of raw materials for the Bladder Bombs.

There were sewers below the Ogre Stronghold.

The sewers were so dirty that normal creatures wouldn't be willing to go in, but it was the fastest way into the Ogre Stronghold, and it bypassed the high walls.

The gamers shared their intelligence, including the sewers loophole, on the discussion forum. Within a few days, they had several different invasion plans, with the most popular post being NotWearingPants' Strategy Guide.

[Ogre Stronghold, the next Battle Campaign Scenario of Eternal Kingdom!]

”Hello everyone, I'm NotWearingPants. (`・ω・')

Due to my busy schedule, I have been unable to update my Strategy Guides. The 15-member Instance Dungeon is too difficult! After challenging it for more than a month, I feel like I'm going crazy.

It's fortunate that there is a new Plot, which is specific to Eternal Kingdom.

I was lucky enough to be assigned the surveillance mission involving the Ogres. I followed the Winterfell intelligence agents and their leader Bond to the Ogre Stronghold.

We traveled for three days! Though I have played the game for half a year, this is an illogical design that I have to complain about. Is the game producer a sadist, making us travel in a realistic manner? Is it that difficult for the CoderMonkey to create a black screen flash to indicate the speeding up of time?

There were many accidents during the journey. For instance, the Beetlemons were too small to accommodate 100 of us, so if a gamer wasn't careful, they would fall to the ground upon going offline. The game isn't friendly to nocturnal gamers. During the night, nocturnal gamers couldn't do anything while everyone was resting on the Beetlemon. During the day, we had to hold these nocturnal gamers to prevent mishaps. If there was a bump or when a gamer went offline to perform some errands, an accident like falling from the Beetlemon would occur. The situation is as shown in the pictures:

(Picture) (Picture)

It was fortunate there were no serious casualties.

When we arrived at the Ogre Stronghold, we started our surveillance mission.

Using the ”fake defection, future reversal” method, we bypassed the high walls and the fortified city gate and entered the Stronghold. I forgot to show you the pictures:

(Picture) (Picture)

The pictures show the outer walls of the Stronghold, which were very grand. If we try to use brute force, it will be difficult for us to win the battle.

I won't elaborate on the divulging and obtaining of intelligence. Whatever details we knew about Sherlock, we told the Ogres. Don't blame us, it was for the equipment!

I will show some pictures of the Ogre Stronghold. I know you have seen a lot, but if I don't show the pictures, I'll feel that I'm missing a lot of stuff.

(Picture) (Picture)…

If you pay attention, one of the pictures shows the sewers leading to the Stronghold.

This is the crux to winning the battle!

We discussed a battle plan that is appropriate for the Underworld:

1: Enter the sewers.

2: Kill the Ogres.

3: Occupy the Stronghold and complete the mission.

Perfect.”