76 Specter College: Training Grounds Instance Dungeon Strategy Guide (1/2)

”Hello, everyone! I'm NotWearingPants ヾ(≧▽≦*)o

I know everyone has been waiting for this post for a long time. I was with my teammates distributing our loot, so there was a delay in posting.

I have written this Strategy Guide for an hour.Find authorized novels in Webnovel,faster updates, better experience,Please click visiting.

Enough idle chat, let us take a look at the equipment from the ”Specter College: Training Grounds” Instance Dungeon:

(Picture)

[Shield of Unyielding Garrison Guard (Blue Superior Equipment)]

Defense: 18

Weight: 13

Durability: 10

Reforger: Blacksmith Simba

Required Reputation: Dungeon, Eternal Kingdom Reputation Level 2

It was previously the shield of a Winterfell Garrison Guard. It has the Merchant Alliance's symbol.

(Picture)

We have only reforged these five pieces of equipment. We brought back a total of sixteen pieces, of which five could be used after minor repairs. The rest have to be reforged, and it will take a long time. We can only retrieve the rest of the equipment tomorrow.

The following content is on the Strategy Guide!

First, we will introduce the basic requirements to enter the Eternal Kingdom's Instance Dungeon.

To enter the Instance Dungeon requires Reputation Level 2 and Weapon Level 2. The Reputation Level 2 can be easily attained by carrying bricks for two to three days. The difficult part is the Weapon Level.

To increase Weapon Level, one has to attend Moroes' classes and hunt for the Spiders. Most of the gamers were in the equipment accumulation and improvement phase. If they improve the standard equipment to +3, the Weapon Level will definitely be at Level 2.

We have tested that if gamers have an upgrade in Weapon Level, then when using a similar weapon, the Weapon Level will increase very fast.

For example, BurningChestHair already had Short Sword Level 2 before purchasing the Dagger. Before long, his Dagger Level increased to Level 2. Let's not discuss Long Range Levels. For Close Combat, the Weapon Levels are closely related.

I have written a commentary on the combat system before. We haven't dabbled in Mana, so the discussion is limited to passive weapon combat.

Everyone needs to remember that the combat system is 100% simulated reality.

You don't need to worry about not picking up the skills. As long as you aren't a dummy, take more classes, and die a few more times, you will know how to fight. Goblin anatomy is different from a human. You might need a lot of effort to kill a mosquito, but a Goblin's body can easily perform incredible combat moves.

Wait for the Second Beta or Open Beta to try out the game. I won't comment further. It's not that difficult.

If the gamers achieve the requirements, they can enter the Eternal Kingdom's Teleport Portal. The Teleport Portal Main Hall is a new building.

The Beta Gamers have updated the Eternal Kingdom's map with the new building.

(Picture of Beta Gamer's hand-drawn map of Eternal Kingdom Dungeon)

The place with the red circle is the Teleport Portal Main Hall. The outer walls aren't completed, but everyone is working hard to complete the construction. Let's buck up.

After waiting for a while at the Teleport Portal, it will be activated. Take note that the portal will take at most five gamers in a team.

During the journey, we had a chance to see the Winterfell Teleport Portal Main Hall in a VIP room. We were unable to move, and within seconds, we were teleported to the Instance Dungeon entrance.

After the Teleport Portal was the Instance Dungeon entrance. The following picture was taken before we cleaned out the props from the Instance Dungeon:

(Picture)

This picture was taken after we cleaned out the props:

(Picture)

Are you shocked? The game producers are awesome. We have the freedom to dismantle the props. Take note that the wooden planks are valuable, while the bottles and containers are worthless trash.

The entrance of the Instance Dungeon is considered big, and there is a straight passageway. When there are many more gamers in the Second and Third Beta, I believe the gamers will assemble here to form teams.

We have finally come to the important part—the Instance Dungeon Strategy Guide!

Before challenging the Instance Dungeon, the configuration of the team is very important. There must be a gamer with at least a +3 shield. There will be a huge difference in combat efficiency. Do not bring along Archers!

The interior of the Instance Dungeon was a desolate four-level tower. I shall not talk about the sound effects, but the background decoration was awesome. When I was in the Instance Dungeon, my heartbeat increased, and I had lots of goosebumps. After going offline, even when I was out of the gaming capsule, my hands were still shaking.

The monsters were all Skeleton Soldiers, even the BOSS. They would shout things like:

”Intruders!”

”Kill the intruders!”

Whether they were minions or the BOSS, the dialogue was similar. The BOSS had slightly more dialogue, but it isn't important. The most important thing is—they are very strong in combat!

The minions were a team of two Skeleton Soldiers patrolling in the four-level tower.

I haven't discovered any fixed patrol routes. They seemed almost random. After confirming with the other expedition teams, we discovered that they had the same experience.

The configuration of the minions and equipment was different. Even the attack style and habits were different. The contents of the entire Instance Dungeon were randomly generated.

Whether my Strategy Guide is useful depends on how you make use of the information.

When more gamers successfully complete the Instance Dungeon and collate their strategies, we might be able to find some pattern in the data.