Chapter 1745 - Wasted Healing (1/2)
Chapter 1745: Wasted Healing
After fighting this Boss a few ti to be done by today
He started to try and adjust the team, and kept only Azure Sea Breeze The rest of the defensive professions were all changed because this Boss didn’t require es, this would increase the overall dae output of the whole team
As for why more healers weren’t necessary, it wasn’t because there wasn’t any pressure on them In fact, thethe teaanisation of healers as there was no point in having more of them
Loatheb often cast a skill called ‘Corrupt Mind’ which debuffed all healers after a few seconds All healing ic and dispels were placed on cooldown for one minute Within this one minute, only one heal or dispel could be used
Basically, all healing professions were made redundant – they could only be used at key ht was dependant on the club’s equipment and potions
All in all, everyone had taken every enerate HP
On the contrary, the healing potions couldn’t be used at this time
Soh, and that the skill dae wasuseless, then even the weakest attack would gain so type skill
After 20 seconds, Loatheb would summon Diseased Spores, which would creep out of the four wells The spores had little HP, around 700, and would grant nearby players a buff once killed The melee players’ Critical Hit rate would increase by 50, while spell Critical Hit rate would increase by 60
This type of spore could be killed easily without the need of aggroing monsters
The players would also benefit after they died, and there would be no increase in aggro As such, they were recklessly allowed to increase their dae output
The ones who killed the spores were usually Mages and Thieves
Loatheb would be an unsolvable Boss if not for these spores
Of course, things were never that easy Loatheb also had a skill of ‘inevitable dooe It would debuff all players within 100 yards with a slow effect every 30 seconds, while dealing 2500 points of Shadow dager time was adjusted to every 5 seconds
Of course, this was terrifying, but within the first 15 eable
After 15 minutes, a team ould be inevitable No one could withstand so e once every 5 seconds
The teaain They had also wasted a lot of ht against Loatheb Shadow Resistance equipment and life-steal equipment also had to be considered Once they had accuh life-steal, the enerate HP in the battle, so as to alleviate the pressure on the healers