Chapter 1666 - Frankriss the Unyielding (1/2)

Chapter 1666: Frankriss the Unyielding

The third Epic item was Imperial Qiraji Armaments, which was a quest item

On the journey fro, there were the elite Vekniss Soldiers and the non-elite Vekniss Drones If they got wiped while fighting theain However, after they killed Frankriss, they wouldn’t be able to farm these insects anyot wiped, they had to start by fighting theseprocess in obtaining the First Clear

Unfortunately, there was no choice The Instance Dungeon was designed in this way, so they just had to not get wiped

If they could do it one go, then they wouldn’t have to worry about it

These tere new e’ debuff, which reduced movement speed by 60 However, those ere affected by this debuff had to keepforwards as they could still tank for the others These monsters were easily dealt with if they simply cast some area of effect skills

The Vekniss Drones weren’t even an elite unit, so there was no difficulty in defeating theh it didn’t seem like these monsters were particularly powerful, they weren’t any easier to defeat than the previous monsters This was a very si’s Nest between the second and third Bosses These soldiers and drones were very fast, and you had to kill one every 30 seconds

The difference between this and the ‘trap house’ was that the soldiers could be pulled by the Warriors, which kept the fighting close together If they were too scattered, the ht leave and call for reinforcements This also meant that they had to kill the monsters they encountered as quickly as possible

The entire tea surrounded by the insects Once some of the elite insects dropped, the team had to quickly press forwards

Lu Li would often shout, “Come to me! Keep up!”

Just before the last wave of monsters at Frankriss’ hall, you could take a break There was a sather and remain undiscovered by the Vekniss Drones Before they approached the Boss, they would prepare their buffs there The Warlocks could also transport people who died on the way to that location

In general, the Mages were the ones casting the area of effect skills, so they needed to regenerate their mana

The fourth Boss was called Frankriss the Unyielding

In reality, nothis Boss was, it couldn’t be as unyielding as the players They never gave up, even if they were about to die

The players ere selected for these Dungeon runs were very patient Solory of defeating the Boss and taking the First Clear was

They hadn’t spend much time on the previous Boss, but they had spent half of the day just travelling to Frankriss

This Boss had four skills, and one of them was called Fatal Wounds This was a stackable skill that reduced the target’s ability to receive healing by 10 When cast, it was similar to Opportune Strike, where the people in front of the Boss would be affected Therefore, within reason, they had to avoid standing there

The only exception was the Main Tank Azure Sea Breeze; he obviously didn’t count as a person

The second skill spawned Vekniss Hatchlings Frankriss would hatch a large nuer than those outside

They were also immune to all crowd control skills, except Fear and Sleep