185 183 Dimension Gate (1/2)
After I let Kensei Kanst, I asked Fran if he had any other skills I wanted to raise, and he was apparently interested in dimensional magic.
Actually, so do I. I didn't think Fran would tell me you wanted to raise dimensional magic.
'Are you sure? I don't have to put up Kensei moves or anything. ”
”I'm more concerned about dimensional magic than that”
”Why?
”The door used by the Beast King's escort.”
”I see, are you with me in thinking”
It's the dimensional gate that Royce used. Because of his name, he feels like he can be remembered if he raises the dimensional magic. And with the dimensional gates, it was possible that I could easily go see Lumina.
Not on the long jump.
Spatial leaps have a limited mass to jump with, and only objects that the user is touching can be carried with them. I mean, if I hadn't touched Fran or Ursi, we wouldn't be able to jump in space together, and Ursi was too big to carry with us when we were big. Besides, the more mass we transfer together, the sharper the distance we fly.
Even if it was just me and Fran, I couldn't imitate it to transfer directly to Lumina's room. At best, it would be halfway between five or six layers.
However, as long as the door was connected to the dimensional gate, the mass and the like seemed irrelevant. I may not have time to use it in battle, but I wonder if the Dimension Gate is better for normal travel. It was well worth the shot.
”Well, shall we level the dimensional magic?”
The current point of self-evolution is 20. Increase the level by 1.
”I remember in LV2... what is this technique?
The first technique I learned in LV2 was to say Turn Shield. By twisting and bending the space, it seems like it can be used to deflect long-range attacks such as bows or to disfigure enemies. The bigger you try to bend, the greater the amount of magic you consume. When I tried to cover all of my surroundings, it took nearly 2,000 magic for even a moment. Well, that sounds interesting, depending on how you use it.
Another technique I learned in LV2 was a magic trick called beacon. It is the art of saying that you can feel the places and places of things that have been subjected to this technique, even if they are far away. Sounds convenient, but is that the kind of technique you remember with dimensional magic? That's what I thought at first, but this was actually a magic trick that worked with matching moves. Understood in the art of sports I remember in LV3.
The sport was the art of attracting goods in sight to hand. It's plain at first sight, but it's quite evolutionary to just say that you apply a leap technique to an object away from you.
However, combined with the beacon, its performance increases even further. If the sport was a beacon hung article, relying on the signs made it possible to attract it even from outside sight.
With a beacon, you're going to be able to increase the flying distance of the Long Jump, and you're going to be able to use it plain.
Another technique I remember in LV3 is Over Haste. Well, you're a haste who can call multiple people at the same time.
And when I raised dimensional magic to LV4, I finally learned the art of remembrance.
”Dimension Gate. This is it.”
Dimension Gate is the art of connecting a gate between where you are and where you remember it. Anyone of the sizes can dive through the gate is available. If I could maximize my magic, I could also make enough gates for a large size wolf to go through.
Let's say it's a technique close to the dimensional gates that we were craving, the Beast King's escort Royce was using. This one simply connects holes, so it's not exactly the same.
Combined with the beacon, this technique was able to improve performance considerably.