161 159 I really dont like traps. (1/2)

”Fran, do you think you can go?

”Mmm.”

We were on the 14th floor of the east dungeon. I've already been working in Urmut for five days. There's nothing more to do on the lower floors.

Now while hunting warcraft in the hierarchy around here, he was sharpening his skill arm on traps. I have a request from Orrell, but hurry up and get injured, no ex or child. We are slowly attacking without haste.

Fran is currently disarming the trap.

We've only already come to the lower level of the dungeon, and the trap around here is different from the upper level in terms of its difficulty and disgust.

For example, if you wonder if there are countless wires available for a dummy, it doesn't actually activate if you don't do anything. A flying arrow activates a different trap, and that trap activates an even different trap.

The contents have also increased such dangerous traps as the immediate death system and the metastatic system. In addition, special spaces, such as transfer seals and sign detection seals, are beginning to appear. Well, it doesn't make sense to me to have a seal void.

Even though Gilmouth negotiated with the Dungeon Master, there's still a dungeon there. It wasn't just a training ground.

”...... hmm. Done.”

”Oh? Which”

Yeah. You're disarming it beautifully.

This dungeon can have an awesome amount of traps when you go to the lower levels, and many Warcraft have trap sensing, trap release, and trap creation skills. I'm less combative, but I'm going to set up a nasty struggle using traps, but thanks to my absorption of that demonic stone, my skill level was considerably higher.

Now it is Untrapped: Lv4, Trap Sensing: Lv7, Trap Creation: Lv3.

Besides, it's also essential for practice traps. Thanks to this, Fran's ability to untrap was dramatically improved compared to when he entered the dungeon.

Besides, the ice and snow sorcery I got the other day, melting iron sorcery, will help me unlock the trap.

Well, moonlight magic has no use at all. Moon Phase, which increases status if used at night, and Night Vision, which gains Dark Vision ability for a certain amount of time. It's subtle, to be honest. I wonder if I will use it for a while. I just want to turn up the LV and get some reflex magic fast.

However, the other two have been quite helpful.

If you freeze and solidify the inside of the trap with ice and snow magic, you can inhibit the activation of the trap, and that's all you can stop if you're a bomb system trap.

Melting iron magic could be applied even more. As its name suggests, it can melt iron to disable the trap itself, or weld the gimmick and stop moving.

Both were witchcraft that seemed to favor various applications outside of combat.

That said, that's the trap main dungeon. It is still difficult to say that the release is certain. Even now, Fran was speaking up briefly.

”Ah.”

”Short Jump!

”Cain!”

Danger! There's a super-fast, unleashed bullet of water pouring down where we've been. If it had been a direct hit, it would have been a huge injury. It's a life-threatening power if it hits the head or something.

”Sorry.”

”Isn't it perfect yet?”

”Mmm.”

”On”

That said, I was the type of person who couldn't move on without disarming the current trap. I have no choice.

Our goal now is four things, apart from Orrell's request.

One takes our level, one achieves a Rank Up quest, and one masters all kinds of skills. And the last one is to get skills to prevent thinking manipulation skills.

Specifically, skills to prevent obnoxious skills that work slightly on this thought or spirit, such as compulsory affinity and thought induction.

Unlike the condition abnormality, only slight operation. It's an easy induction. That is why it is very troublesome when used successfully.

So, when I looked for skills to prevent this, I found out that there was a warcraft with that skill in the depth of this dungeon.

According to Diaz, thought induction didn't work at all for him? I had asked a similar question when I met Solas and got the same answer.

So while we were practicing our skills right now, we were still going for the deep end of this dungeon - that is, after the 18th floor. I've got an Orrell request, and you're two birds a stone.

Two days after entering the dungeon for a full-scale offense. It's already the current staircase to the 14th floor. I don't think it's a bad pace.

We have dimensional storage, so we had no problems eating, bathing or sleeping beds, and Fran and Ursi didn't look snagged at all. Rather, the more tension keeps rising before the stronger enemies and more difficult traps.

Down on the 14th floor. In the first room, there are multiple large shadows.

”Grrrrrrrrrr”

”Master, Hi Auga”

I mean, is there no trap in this room?

These are the only brainstorms in this dungeon that can't handle a trap. So there was no trap set at all in the room where these guys are. I'll definitely blow myself up.

It has power for that matter, and even the Rank D Adventurers boast the strength to maneuver.

For those of us who can normally win with a slap from the front, it was a safe and secure place to fight without worrying about the trap.

'Let's go!

”Mmm.”