157 155 Scare of Skills (2/2)

”It's almost just my ability to spot lies, and I know it's to protect me. I'm still weak, so I can't help it.”

”Fran......”

”Even if I say I only use compulsory affinity when I say I have to, I'm sure I'll start using it at different times. But the skill of stepping into people's minds, it's scary. I had reason to be false...... er, fat nobleman?

”Augusto Alsando.”

You forgot your name perfectly.

”Both Augusto and Solas, their minds were distorted. Must be because of skills. I don't think I can trust people anymore. So I don't really want my master to use it”

How many times have you been able to teach Fran this way? I feel really bad for you. I'm going to be a guardian, and I'm going to be told the opposite.

'Right...... Fran's right.'

I'm not strong. If you have something convenient, you're sure to lose the temptation. I'll make an excuse for something and start using it. Horrible skills, like manipulating people's minds. Then should I not have it from the beginning?

”Forget about compulsory affinity!

”Mmm. I like that.”

”Well, let's check the loot.”

”Okay.”

I line up the items with heightened tension so as to blow away the awkward atmosphere that flows subtly. Looks like Fran got on, too, and I took the item and started looking at it.

”This is interesting”

”Is that a knife? Certainly in a weird way. '

”Is this cheap?

”Um, yeah.”

The two of us talk to Wye and check out the items we got from Solas. You're totally the usual us now.

Solas, there were quite a few pieces of bandit gear and possessions that Solas killed and took away.

Should I sell the material to the Alliance? There are a few demon stones, but they're all low-level demon stones. Let's absorb this quickly.

Items, too, were mostly regular weapons. This is a sale, too.

There are four of the few magic items. Two of them are low-level, status-altering gear that we don't need.

One was a tent. It has the ability to slightly block the signs and will be treasured very much when boarding in the dungeons and elsewhere. Not too big, but big enough for Fran and the miniaturized wolves to sleep.

The last one is interesting. What an obedient piece of equipment. It was a claw-type weapon worn on the forefoot of a beast-type warcraft.

They can get their nails in and out with magic, and it's also a high point that they don't usually get in the way.

Name: Nails of captivity

Attack: 230 Magic: 100 Endurance: 700

Magic conductivity · D +

Skill: Paralysis Strike

Not bad. Not that high on offense, but Ursi's barefoot? More so, I guess. Plus, paralysis is not a bad skill. If you're a wolf who can fight hits and away, it goes well with paralysis that can stop you from moving because of a state abnormality.

Isn't this a pretty high rank item to get in a Rank D dungeon?

”Fran, gear up for Ursi.”

”Mm-hmm. Ursi, get your feet out”

”On!”

”Well, first of all, right leg”

”On”

A flan fitted with claws of captivity that also look like a leather handkerchief on the right front leg of a quickly-raised wolf.

With his new gear on both legs, Ursi is proudly Jen-royal. I can see him waving his tail with enough momentum to have a breeze, and he's happy.

”You look great, Ursi.”

”Cool”

”On!”

'Doesn't that feel weird? Hard to walk or hit hardware'

”Own? On!

Apparently, there's no problem.

”I guess commissioning of new equipment is tomorrow”

”Mmm!”

”On!”