51 49 Tell me, Dr. Amanda - so-called explanations (2/2)
That's why composite attributes are so rare.
In Fran's case, what about talent? The magic I've given you can be used without problems. Basic 4 attributes, as well as darkness and healing. So maybe talent has nothing to do with the magic skills given by skill sharing. I don't think I have the talent for all four basic attributes, no matter how much.
”Next, we'll talk about other attributes.”
”Darkness and recovery”
”Exactly. First light and darkness.”
Light and darkness are attributes that are not included in the basic 4 attributes. The training method is no different from the 4 attributes, but the holders of talent seem to be overwhelmingly few.
Basic 4 Attributes - Composite Attributes - Light and Darkness Order. Oh, my God, how rare is it than a composite attribute or something? You were really lucky to get it from the devil.
”And in light and darkness, there's a derivative attribute. Light purification, phantoms. The Dark Poison, the Necromancer attribute.”
Those with the gift of light will soon be illusions and purifications. If you have the gift of darkness, you will almost certainly come with the gift of poison and the Necromancer, so it seems that among researchers it is said that it is each derivative attribute or a subordinate one. They also sometimes have talent for derivative attributes individually, so just because they have talent for poison doesn't mean they have talent for darkness.
Moreover, poisons and purifications also have death poisons and holy cleansing, which are the superior attributes. There would be too many magic attributes.
”Other attributes have special attributes.”
Special attributes include recovery, aid, summons, contract, space-time, moonlight, spirits, blacksmiths, and non-belonging. Auxiliaries and recovery seem to have users there, but when it comes to space-time and moonlight, it's more rare than light and darkness.
”All I know, that's about it, but I think there are a lot of other special attributes if you look at the world. They also have unique attributes of Warcraft.”
”For example?”
”Rumor has it, there are magic that only dragons can use, and magic that only evil people can use. Compared to humans and warcraft, warcraft has an overwhelming number of individuals who can handle magic.”
”Why?”
”Warcraft uses more magic on a daily basis than mankind in the first place. If you hadn't fortified your flesh with magic, like a warcraft bigger than a castle, you'd be crushed to death in no time? As much as humans breathe, I guess they can handle magic naturally. So unlike humans, Warcraft can use magic without magic manipulation. Maybe the Demon Stone has something to do with it. Of course, it would be more efficient to have magic manipulation.”
”I see.”
”Same thing with combat moves. Is power and magic manipulation a skill to manipulate magic, even if there is a difference between the inside and the outside of the flesh? So the Warcraft can easily cause a phenomenon like war moves without the power of manipulation.”
Is vibrating fangs or something, that mouth?
”That's why there are quite a few individuals who use composite attributes and light and dark attributes for Warcraft. You must mean more talented than mankind.”
With that said, I've had one thing on my mind.
”Dark magic is magic used by bad people?
The devil used it. I don't care what you think of poison or necromancy, you're a villain. If I were you, I wouldn't forgive the first Necromancer I met. He's definitely a bad guy. No, imaginatively.
”You don't have that. Well, warcraft sometimes uses it, and some people might think so. If I try to be an adventurer, I'll only recognize it as useful witchcraft. Necromancer magic can be very useful in exploring dungeons, right?
Good. There seems to be nothing wrong with using dark magic. I can't even see the skill of dying when I get to the darkness enhancement.
Finally, I asked about the combination of composite attributes.
Water + soil = trees. Water + wind = ice and snow. Water + fire = life.
Wind + fire = thunder. Wind + soil = dust. Soil + fire = dissolved iron.
That's a combination.
Composite attributes in light darkness and special attributes, apparently, have not yet been confirmed.
”Maybe I just don't know.”
”Composite Attributes, Want”
”Fran was just using dirt and wind, and you're good at fire, right? Then you might be able to aim for thunder, dust, and melted iron.”
”Mm-hmm. Good luck.”
All right, it's Fran's request. It has to be!
Absorbing composite attributes or mastering them yourself. If you turn fire magic into LV10, you could have mastered flame magic, and if you increase the level of witchcraft, there is a good chance that composite attributes will grow.
”Now... Is the Wind the Next Higher of Fire”
Goblin's nest absorbed wind magic LV3 from Army Beatle. Again, it seems more efficient to have a higher skill level to absorb.
Skill LV3 wind sorcery was overwhelmingly quicker when the bugs gave me Skill LV3 wind sorcery than when I kept taking Skill LV1 swordsmanship from the Goblins.
'What do we do...... level, do we raise it?
There are 47 self-evolution points left. 28 You just have to stay to experiment with swordsmanship.
”What do we do?
(What do we do?
So I spent 6 points to increase my level. I could get a proper thunder attribute, and I have no regrets. I also got the title of storm and wind magician.
(I want to use it quickly)
'Not here. We don't have composite attributes. Amanda told me about you in her body. Today yesterday, it's not good if it suddenly becomes available'
(Ok...)
”When we get back to Aretha, let's experiment. Huh? '
”Mmm.”