Chapter 929 (1/2)
”Wow, I'm so strong!”
Lin Xue didn't expect that this big looking herbivore would fall down so easily. It was a bit unexpected.
seems to be more powerful than the awesome Dao in his hand.
Lin Xue can feel different tremors when each knife is wielded. When Taidao is cut in the softer part, the tremor of the hand is slight; but when it is cut in the hard part, it will not only flick the knife, but also send more intense tremors to the hand.
In addition to the excellent action, sound effect and physical engine, the damage of each knife will be reflected in the monster's body. The whole process is like a real hunt.
Of course, considering the bloody level of the whole picture and the special physiological structure of the monster in the monster hunter, the amount of bleeding will not be very large, but will be maintained at a level that can clearly judge the depth of the monster's wound; even if Lin Xue directly cut off the neck of the herbivorous dragon, the blood flowing out is only a small beach on the ground.
In the system settings, the VR version of ”Monster Hunter” cannot display the damage by default, because the VR version of ”Monster Hunter” and Chen Mo's previous ”monster hunter world” use different ways to calculate the damage.
In traditional games, a fixed amount of blood is given to monsters, and then the damage of each knife of players is calculated according to the data such as the damage value of weapons and the defense coefficient of each part of monsters. When the damage to a certain part reaches a certain value, special effects such as tail breaking, angle breaking and damage will be produced. When the monster's blood volume drops to a certain extent, it will trigger Effects of escape, rage, or death.
However, due to technical reasons, VR version of monster hunter can achieve higher fidelity. For example, if you only mend your feet, you will only make the monster lame and lose blood, but that's not to say that if you hit enough numerical damage, the monster will die.
Moreover, the damage is no longer completely digital. The same knife can cut off the tail. Cutting on the body can only create a more bleeding wound. Cutting on the head with broken bones can directly kill That is to say, the whole injury mechanism is more complex and more close to the real situation.
In this case, it is not very scientific to display the damage value, and it may even mislead the players.
For example, when players see that the number of damage caused by cutting back legs is high, they are all happy to cut back legs. But in fact, if players keep fighting, although the damage is low, they can be killed once the skull of the monster is destroyed. In fact, these situations cannot be reflected by the number of injuries.
If the player really wants to know how the damage he caused to the monster is, the best way is to carefully observe the wound on the monster and the response of the monster to the attack, and guess by combining multiple factors.
Just like the real hunting, it's impossible to go down with one shot and give you a number.
However, considering the novice is not clear about the monster's weakness, players can choose to open the damage number as a basic damage guide. When this option is turned on, players will see the official instructions. When they get used to it, they can turn off the damage number.
Lin Xue leaned down beside the herbivore, took out a dagger and began to collect.
The whole collection process is automatic. Lin Xue's character uses a dagger to open the stomach of the herbivore dragon, and then skilfully strips its useful parts.