Chapter 871 (2/2)

As for why We have to start with Chen Mo's ”mysterious sea area” last year.

Before the mysterious sea area, the world's mainstream VR game masterpieces were basically working towards the open world, and even many people felt that without the open world, they would be behind the times.

The reason is very simple. The open world approach has an immediate effect on prolonging the game time of players, and can make their own games appear ”rich in content” and ”overpriced in price”.

In fact, many open world games are not necessarily better than linear games, and many open world games that are not well done often have their own shape. For example, add a large number of elements that can be collected in the map of the game, repeat the game playing method, strictly control the numerical value of high-level props, and so on.

In this kind of open world, players will feel bored after playing for a while. It's just running the map. It's just brushing.

But it has to be said that the effect is really immediate. Players like to collect achievements and trophies. Although the numerical stimulation of brushing is simple and crude, it is very effective.

Therefore, many of the world's major game companies are addicted to the concept of the open world, unable to extricate themselves.

But the emergence of the mysterious sea changed that. As a linear game, mysterious sea area has successfully conquered a large number of players, almost losing most of the open world games of the same period in seconds, through various factors such as exquisite process design, high-performance art effect and elaborate game script.

And the appearance of ”American doomsday” has played a role in boosting the momentum. Obviously, the most suitable way for games like ”American doomsday” is to make linear game. If we make an open world, it will destroy the classic.”The end of America” won the best game of the year, and many designers began to reflect. Is open world necessarily good?

Traveler and lost fleet are the result of this kind of reflection. Many designers no longer blindly believe in the concept of the open world, but switch to linear game, with beautiful stories and exquisite rhythm to firmly grasp the hearts of the players.

It has to be said that although the open world is good, it is uncontrollable. On the other hand, linear game, as long as there is a good script, the game business carefully polished, almost certainly can create a good score of the game.

Whether the sales are good or not, let alone the score of the game media will not be bad.

If the score is not bad, the sales volume will not be bad after good publicity and proper catering to the market taste.

Traveller and lost fleet are the works that came into being at this opportunity, and it has been proved that linear game works well.

This has led many designers and players to have a discussion. The core question is: with the current level of technology, is it not enough to make the open world the best? Is linear game a better choice for the current stage?

Of course, there are some good open world games in the parallel world, but compared with the total amount of open world games, they are only a few. In other words, parallel world games are classic as long as they are well done, but most of them are not well done.

On the contrary, linear game with strict process and clear rules has become a very good option.