Chapter 831 (2/2)
In addition, Chen Mo has also made some optimization on the level and main task of assassin creed: origin.
In the original work, the difficulty setting and task line arrangement are not particularly reasonable. One of the most significant problems is that many people can feel that the main task is too loose. Playing makes them confused and don't know what to do.
Because in the original, even in the simple difficulty level suppression is very serious. If players challenge monsters beyond their level, even if their skills are good, it will be very difficult to fight because of the numerical design.
Therefore, players have a dilemma: if they only do mainline tasks, because of lack of experience and level promotion, the demand level of mainline tasks will soon be much higher than the current level of players, and the tasks will be very laborious and even completely stuck.
If every time the player goes to a place and finishes the main line task, he will go to the branch line task, which is really very difficult, and the experience is enough, but in this way, it will dilute the main line plot.
It's clear that the last task just killed a member of ancient Wei Xu, but the next task is to find the drunk husband or the missing baby, or even find the stolen horse of the merchant
When the branch line task is finished, players will look back and think about what to do with the next main line task? It's all forgotten.This mixed game process of mainline task and branch task will seriously dilute the mainline process, making many players feel at a loss when playing: what should I do now? The main task level is not enough, and I don't want to do the branch task.
In fact, this level of repression is completely unnecessary. Many players choose simple difficulty just to pass the plot quickly. As a result, this task process is quite artificial.
Moreover, it is also unreasonable in terms of setting the background. Bayek is a well-trained fighter. He should be true to everyone, but why does he keep upgrading? It's unreasonable that we can't defeat some powerful enemies without upgrading.
You know, bayek is not a budding prince. It is true that he can only promote the plot by upgrading all the way
Therefore, Chen Mo chooses to use dynamic level, and enemies refreshing the whole picture will dynamically adjust according to the current level of the player. In this way, players can choose to push the main line task all the way to customs clearance, and then turn around to slowly clear the branch line task; or they can do the main line and branch line together.
In this way, different players can choose different ways to experience the plot, not bound by the level, and can better experience the fun of ”Egypt Tourism Simulator”.
And it's more scientific in terms of people. I am such a loser. Why should I be hanged by you NPCs at a low level?
Of course, the original upgrade and skill system still needs to be preserved, and players will continue to encounter stronger challenges in the process of the game to ensure the intensity of the later stage of the game. But the challenge is more technical than numerical.