Chapter 772 (1/2)

About Stormwind City, in fact, Chen Mo made a building block version of my world before.

So, the whole structure of Stormwind city has been reproduced. Chen Mo doesn't need to make too many introductions. Just ask the project team to make a high-definition version of Stormwind city in my world.

With the Pangu engine, with the ”mysterious sea area” level of the highest artistic effect. It takes too much time to do a whole world of Warcraft, but it's much easier just to do a storm city.

Chenmo is not only to reproduce the previous storm City, but also to further expand the scale of the whole city.

After all, the new Stormwind city needs to accommodate a large number of real-life players, no matter how big a city, it will certainly be full. In this case, the bigger the better, the more lively the better.

Of course, it can't be unlimited.

The size of towns in previous games has been carefully considered. If the size of the flash town or storm town is strictly in accordance with the size of the novel, the size of only one flash town will exceed that of Elvin forest. Players need to walk for 10 minutes to leave the town to fight monsters.

So, the town of Sheung Jin has been reduced to a one minute walk across the East and the west, and so has Stormwind.

That is to say, if considering the scale of storm city in the previous game, it is at least ten times smaller than that in the novel. If the population of storm city and surrounding villages and towns reaches 200000 according to the setting in the story, the players who enter the game will wonder where the 200000 people are?

You can't really make 200000 NPCs.

Therefore, chenmo has carried out a relatively conservative expansion. The size of the whole Stormwind city is multiplied by 2 in length and width, that is to say, the area is actually quadrupled.

The scale of the building can't be enlarged year on year, so more details should be filled in, such as more houses, NPC, etc.

It can't be built too big, because the game content required by players is relatively limited. In the main city, it means using auction houses, buying things with merchants, or finding important NPCs for tasks. It's big. It looks good at first sight, but it's less practical.

If players have to run for half an hour to get into Stormwind, it's a waste of life. Moreover, there are not so many rich details to fill in. There are too many filling in. The house is the same. It is either empty or some NPCs without eggs, which also affects the game experience of the players.

Therefore, the storm city determined by Chen Mo is four times the original area. For some key parts, such as the central square and other areas where players often gather, it has been appropriately enlarged.

Although the area is smaller than that in the original novel, the city is magnificent enough for the players.

If more cities are to be built in the future, they are basically built according to this size. Of course, if there are special circumstances, they may need to be expanded. But Chen Mo doesn't want to have any special situation. After all, it's still troublesome to change.

In fact, fantasy cities of this scale can only be built in the virtual world.

Some people have calculated that if a theme park is built according to the size of Stormwind city in the previous world of Warcraft game, the investment is almost unimaginable. It is estimated that NPC's clothing will cost tens of thousands of sets. If you want to reproduce the whole city, you can't afford to invest tens of billions, and it's almost impossible to recover the cost.

In this way, it's very cost-effective to build storm city in the virtual world.

It's not enough just to build Stormwind City, but also to have related supporting playing methods.

For example, NPC's functions, such as player's clothing, such as the way to play in the city

You can't just make an empty shell. Players can't do anything in it.

So, Chen Mo found a job for the players. Brush the copy.

Anyway, Stormwind city has a ready-made copy, Stormwind City prison. Weapon system and combat system are selected from the ”soul of darkness”. The equipment is also modified by the ”soul of darkness”. As for the player's occupation, it's better to come to four classic occupations, namely, fighting method, animal husbandry and thief. Each profession symbolically comes with three skills, together with the weapons of the fighting system of the black soul, so that the players can play for a while.

What? What do you say players brush through the dungeon?

Again, this is the fighting system of the dark soul, so it's OK to brush it through easily?