Chapter 766 (1/2)
Chen Mo's ”preferential activity” makes many players hate to chop him with a knife, but in the end, the players are still holding their breath.
No way, who makes ”the end of America” a perfect masterpiece? I have to pay for it
In addition, the theme is limited edition, that is to say, this theme will not be the kind of 10 yuan rotten Street goods, and you can't get this theme without buying games. If you think about it, it's still worth it
On the eve of the release of ”the end of America”, the mainstream media evaluation of ”survival of the end” also came out, generally between 8.3 and 8.7 points, failing to reach 9 points.
One of the important reasons is that the evaluators of these game media have just played ”the end of America”. For this kind of zombie game, the aesthetic level has been significantly improved.
Obviously, compared with ”the end of America”, the flash points of the previous ”survival of the last world” propaganda are no longer so flash.
For example, role setting, although a veteran can make the player's fight more exciting, it lacks the sense of substitution as an ordinary person.
Although the chainsaw and Gatlin that deal with zombies make players kill easily, they have some conflicts with the background of the extreme lack of materials in the end.
There are many kinds of variation zombies that make the game incline to science fiction. On the contrary, although there are few kinds of zombies in the end of America, they are innovative and have a little scientific basis.
It seems that the rich additional playing methods do not extend the game time, but slow down and interrupt the plot rhythm of the game, making the whole story appear to be delayed, and the players' emotions are interrupted.
The very politically correct composition of people seems to be a little too rigid, and many TV plays or movies have had a crash.
The sudden death of the supporting role does not make people feel the cruelty of the end, but there is a sense of deliberate plot arrangement.
……
Of course, these features were originally some advantages of ”survival in the end”, but compared with ”the end of America”, these design problems are all highlighted.
The most significant difference is that the end of America is not a ”politically correct” or ”universal value” ending.
If according to the ”spirit of sacrifice” praised by human beings, Allie's giving her life to save the whole human race is a more favorable choice for the whole human race.
If the ending of ”the end of America” is that Ellie died in order to save all human beings, then the game will become a big poison.
But on the contrary, ”the end of America” did not give such a self moving ending, but chose to comply with the most essential and real feelings of human beings.
Joel is selfish in a sense.
If it's just the idea of ”giving up the world for little girls”, many people may question it. After all, it doesn't conform to the traditional universal value.
But the great thing about ”the end of America” is that through 10 hours of game time, every player agrees with Joel's choice and makes them believe that if they are Joel, they will make the same choice.
”To all his people, I just want Ellie to live.”
And this is the place where ”the end of America” is really a masterpiece.
This is also a reflection on the traditional ”dedication spirit” and ”human nature”, so that every player can not only get the pleasure of the senses, but also get a spiritual baptism and sublimation, and have some thinking.
If measured by this standard, the connotation of ”survival in the last world” is very empty.