Chapter 723 (1/2)
In the game industry, many designers are discussing how to achieve the so-called ”CG general game reality”.
In particular, some S-level designers are very familiar with the performance of VR game cabin, so they are also very clear about the concept of upgrading the current game picture to another level.
There have been some highly imitated works in the market, especially the works of European and American manufacturers, which have basically mined the performance of VR game cabin. In the case of no explosion in technology, why does Chen Mo upgrade the screen level of existing games?
”Do you think there are many gimmicks? Or Chen Mo is cutting corners in other places? ”
”What's the complexity? In fact, it's very simple. Concentrate on performance. The game process is divided into many micro checkpoints. Every time the whole performance of the game cabin is called to show only one checkpoint, the art quality will surely go up. ”
”That means Load every little level? It's also called ”mysterious sea area”. It's called ”read a piece of sea area”
”Look, this is what you don't understand, this is gimmick, this is differentiation! Do you still do it the way you did before, can you do it? ”
Many designers have also roughly guessed out Chen Mo's approach, which is nothing more than focusing on performance to do a little checkpoint!
Obviously, in the current situation of limited technical level, it is the only way to improve the screen level.
In the parallel world, the game is transferred from the TV screen to the game cabin, and the details that need to be displayed are also improved geometrically. So, although the technology has improved, it is still a relatively laborious thing to build a large enough world in the VR world.
Moreover, in Europe and the United States, open world games are more popular. Many players feel that the bigger the world, the richer the content, the more fun the game will be.
The traditional ”one way to the dark” (one way) game, because the game experience is relatively single, has become increasingly unpopular.
Players prefer to explore freely without restriction, or at least feel like they are exploring freely.
The larger the game world is, the more VR game cabin performance will be consumed in operation. Therefore, even the open-ended games of European and American manufacturers have the ultimate picture performance.
Many designers speculate that Chen Mo must have completely deviated from the design concept of the open world, and in the way of splitting the game experience of the players, the quality of the screen has been improved to the ultimate level.
Many designers don't take it seriously. After all, progress bar is disgusting for players, but for designers, it's something that they try their best to avoid.
Chen Mo does this, it is to drive reverse, can you really get the favor of the players?
……
……
Chen Mo now Looking in the mirror.
But not in reality, but in the game.
At this time, he is Nathan Drake, looking at the mirror in the bathroom, according to the system settings, and automatically put out various poses.
Nathan Drake's family scene has been completed. There will be a more important story about him and Elena here.
In the mirror is Nathan Drake's face, and the degree of fidelity is very high. Chen Mo has an illusion that even the pores on his face can be seen clearly.
Of course, those are not real pores, just a kind of higher-end skin texture map, making the characters in the game more like real people's little trick.
He wanted to scratch his hair, because it really looked like real hair.
Including the sweater that Nathan was wearing, there was even an impulse to knead.