Chapter 643 (1/2)
The problem of plug-in in FPS games has always been one of the most troubling problems for designers, even to the VR platform.
Mainly because of the type of game, in order to ensure the smoothness of the game in FPS games, many schemes relying on local computing are adopted, which gives the plug-in space to modify the data in the client.
Although various technologies of VR platform have been innovated, it is very difficult to completely eradicate the influence of plug-in, especially in the field of shooting games.
Most of the game companies start from the technology itself to solve the problem of plug-in, for example, through the technology level to make the game itself less loopholes, more difficult to be invaded, easier to find those plug-in programs disguised as normal programs, and to detect and stop them.
But after all, as the attacker, the manufacturer of the plug-in system has more advantages. Just like in many games, it's much easier to find bugs than to modify them.
Moreover, the benefits of shooting game development are too large, so under the temptation of interests, there are countless plug-in producers who are scrambling for interests.
In other games, even if the other side is on the hook, it will still be subject to the character's own attribute problem. But FPS games are totally different. Life and death are determined in a few milliseconds, and on hook can get the maximum benefit.
As for the famous VAC system of Chen Mo's previous life, although it is famous, it can't eradicate the plug-in and can only be used as an auxiliary means.
Vac is actually to detect the user's memory or other hardware abnormalities, it will disable the user for a period of time, making it difficult for the plug-in manufacturer to determine which code triggered vac.
Although the accuracy of this system is relatively high, the biggest problem is that the timeliness is very poor, which can be said to be the calculation after autumn. Obviously, for many professional open hanging players, this level of ban is not painful or itchy at all.
After all, the vast majority of professionals have a lot of accounts on their hands. Just seal one for another.
As for using program detection to identify plug-ins, it is also a very difficult thing to achieve in Chen Mo's previous life.
Many anti cheating systems do start with player data, but due to the low level of artificial intelligence and lack of data, it is impossible to accurately determine whether this person is on the hook or is an expert.
After all, the data between the expert and the rookie are different from each other.
Therefore, some people also call the fair duel system of battlefield 1 as the official anti expert program, because this system is too unfriendly to the experts and often misjudges.
So far, the most effective way is to officially launch the detection system, which is what Chen Mo did in the watch pioneer before.
This kind of detection system has very high permission, it will start before entering the game, collect all kinds of data, monitor the process of the device and hide the game memory. Once it detects that there is a program trying to interfere with the game data, it will take corresponding measures, and when it detects some unsolvable conditions, it will even shut down the game directly.
Of course, in principle, there is no essential difference between this kind of ultra-high authority and the so-called rogue plug-ins, and the price is that the user's every move will be fully seen.
On the one hand, it may infringe on the privacy of users, on the other hand, it may cause the game fluency to become low to some extent.
But anyway, this is the most effective way at present.