Chapter 600 (1/2)
In addition to the handheld mode and plot, the players are most concerned about the two new open play methods, one is the death mode, the other is the random props mode.
At the beginning of the prequel of soul of darkness, we were basically going through customs for a week, so we didn't have much time to experience these two new modes.
After a lot of players have passed the one week goal of the prequel of the dark soul, they start to pursue more difficult challenges.
At this time, in a certain ”soul of darkness” player group, many people are making an agreement to fight the death mode in ”soul of darkness”.
The organizer is an old hand in the group, Lao Qin. The conditions for participation are to pass the eight week schedule of the soul of darkness and the one week schedule of the previous biography of the soul of darkness.
In fact, this requirement is very strict, because the eight chapters of soul of darkness is basically the difficulty of capping, and all the people who can pass this difficulty are big men.
As for the week goal of the prequel of soul of darkness, it's also a difficult achievement. After all, it hasn't been a long time since the release. It's enough to prove that these people are senior players to be able to get through the whole map and pass all kinds of disgusting checkpoints in such a short time.
The reason why we set such a high demand is that several senior players in the group, including Lao Qin, have experienced the death mode in advance.
After the experience, they came to a conclusion that at present, this mode is worthy of the name of death mode, not that senior players will only lag behind if they enter.
When Chen Mo tweeted before, he said that the boss's blood volume, attack desire and AI in the death mode will be enhanced in an all-round way, but how to enhance it is unclear.
After going online, Qin himself went to the dark soul game to experiment and found that he couldn't fight at all!
On the one hand, the boss's blood volume is particularly large. Although it will be adjusted according to the number of people, the blood volume of a single person is two to three times higher than that of an eight week salary king. As for the team of five or ten, the estimated blood volume is too high to see.
On the other hand, the attack power, life value, toughness and other characteristics of boss have been comprehensively strengthened, and even the forward and backward swing of the move has been changed.
Before, some boss skills that can carry shield and eat hard can be taken away by two knives after being hit by boss. It's hard to avoid them completely by rolling, because boss can use more and more fancy tricks, such as undead team boss can directly take on a set of street dance after sprint, worthy of the name of mad dog mode.
As a result, it will be more difficult for players to grasp the time of boss's attack. On the other hand, it will be more difficult for players to achieve the execution effect of boss.
In addition, the AI of boss has been comprehensively enhanced. Previously, the boss was foolishly active. Players can fully hold up their shields to observe the actions of boss first, and then be careful to deal with the backhand.
But now boss will even wait and see first, slowly approach, catch the player's flaws before making a decisive move. This made Lao Qin feel like he was fighting in the arena, as if the other side was a living person, who would judge his weapon characteristics and adopt targeted combat strategies.
After a brief experiment, the old Qin basically determined the difficulty rules of the death mode. Although in the case of a person, the blood volume and attributes of boss are relatively low, but the difficulty is the highest.
Obviously, the more people there are, the more chaotic the scene will be, the more diversified the boss's attack targets will be, and the players may also have some operational errors due to communication and cooperation problems,.