Chapter 573 (1/2)

But at least one thing is very clear to you. From the CG point of view, this game is basically a Chinese style game, and the heroes in it are mainly Chinese heroes.

This makes a lot of players feel some surprises, because at present, the mainstream of domestic mobile MoBa is mainly western fantasy Heroes.

In other words, it also has something to do with hero League, because in the parallel world, most of the players of MoBa games are mainly from hero League, and the hero design of hero League is very pleasant, so these hand games of MB unconsciously imitate this style.

Moreover, for the vast majority of designers, there are some risks in changing the MoBa game into Chinese style, because it is not known whether the players will accept it or not.

Chen Mo's change is not bold, but it does make many players feel bright.

I've seen too much West fantasy. It's nice to try the Chinese wind occasionally!

Since they are Chinese heroes, who are the several people in CG?

The players all entered the game with questions.

……

Zhang Bei is also playing. After watching CG, he is both amazed and envious.

Although there is a lot of money for the hand game version of ”the ancient catastrophe”, it is obviously impossible to make such a CG. After all, the investment is too large, and the emperor and the DPRK will not agree with each other's entertainment headquarters.

Although Zhang Bei is the chief designer of the whole project, he is still constrained by the higher level. It is impossible to do the game as he wants and spend the money as he wants, without any worries at all.

Zhang Wei can only exclaim that envy is useless. Ordinary people can't learn Chen Mo's operation

Enter the game, directly into the novice tutorial.

In fact, if a player has a character in another area and has already conducted a novice tutorial, then creating a character in the new area will automatically skip this process.

But now ”glory of the king” just came out, so we all have to force a novice tutorial to play.

The first is a few simple instructions, telling the players that the story happened in a fictitious continent, and the players called the heroes to fight.

Obviously, these are basically the same with the novice guidance of the hero League, and other mobile MoBa games basically do the same.

What Zhangbei cares about is, what kind of operation mode will this game adopt?

At the beginning, the guidance was very simple. It was nothing more than moving, attacking, casting skills, killing heroes, buying equipment, recovering health, etc. For Zhangbei, these are very conventional designs, nothing to say.

Zhang Bei's hero is Arthur. Arthur's hero skill is basically Galen in the hero League, but it may be stronger than Galen, because there are two better displacement skills.

Zhang Bei was disappointed because he didn't see any better operation mode change in Arthur, just click.

Is Chen Mo's mouth saying that he wants to change the game skill casting mode, but in the end, he has made a very mediocre mid game system? Zhang Bei has some doubts.

However, Zhangbei still found some valuable things, that is, the layout of the whole game interface.