Chapter 556 (1/2)

Many people feel that after ”Diablo”, although many companies have launched Diablo games, no game can reach the height of ”Diablo”.

It's not just about the difficulty of the game, the plot design, the character design and so on. The key point is that these games do not create that kind of dark atmosphere.

Some games even deliberately disgust the players through a large number of corpses and dark environment, but when the players play, they don't feel any despair at all, because the characters in them are just NPC, which is not fresh at all.

And after ”the soul of darkness” came out, those who like the dark wind game players all exclaim that this is a masterpiece! For the soul of darkness shapes such a desperate world.

In the world of the soul of darkness, fire itself is a kind of ethereal thing, actinium appears fragile and warm, as if it is a constantly flickering fire, which may be extinguished at any time.

”The soul of darkness” creates a world of despair, depression and suffering. It seems that everyone here has no good ending. Those undead people become wandering ghosts with the loss of human nature and completely forget their past.

And players with the perspective of the protagonist, in the constant struggle to see too many tragedies, such tragedies even pressure people out of breath.

However, there are a lot of warmth in soul of darkness. Although most of the supporting characters end up dead, the players also witness their stories.

The fleeing soldier of the flannel immortal team, brother disheartened, finally gave up his shield, returned to the flannel fortress, picked up the big sword in his hand, and rekindled the courage to fight.

Anri and the protagonist together defeated the Devourer Aldridge and gave their swords to the protagonist. After that, she foresees her fate of going to be a corpse, equips herself with a broken straight sword, and quietly waits for the arrival of the protagonist in the ash lake.

Brother onion finally defeated giant Yum and fulfilled his promise. After drinking with the protagonist and holding up a glass of wine to praise the sun, he chose to know his life, leaving the storm controller and the whole body armor to the protagonist.

In this desperate world, in the tragic fate of all people who will eventually die, eventually become a living corpse, but burst out the brilliance of human nature, let people feel that there is still warmth in this world.

And many game media are also guessing, why does Chen Mo insist on not reducing the difficulty of this game?

The final conclusion is that only such difficulty can make this work become an eternal classic that can be remembered by players.

Imagine that if the player mows the grass all the way through the high wall of loswick, there is not much difference between the expert and the novice, then how can they show the subtlety of the level design?

Players will not remember the subtle design of the level, will not remember the new boss war, and will not feel adventurous when entering a new map.