Chapter 523 (1/2)

Chen Mo began to write the design concept draft of the soul of darkness.

In fact, ”soul of darkness” is a very distinctive game. Whether it's story background, combat system, checkpoint design, scene design, regional plot and so on, it's different from the game on the market.

It is a game of its own style, and Chen Mo's design concept draft mainly explains two points to you.

The first point is that the core selling point of this game is the rich and changeable combat system and the game difficulty which is a little bit rebellious for ordinary players.

In fact, these are all for the service of the game's combat system. Whether the players break the designer's conspiracy in the complex level or defeat the powerful boss, they are all for the better use of this kind of combat rules and get fun from it.

Some novices are cut off by knights and can't take care of themselves. Later, they can take the Knights away by means of anti shield or broken shield. This is a kind of fun that combat system gives players.

After mastering the rules of soul battle, it is a very happy thing to use them.

The second is the world view of the whole world.

The world view of Soul series is totally different from that of other games. There are many Western illusions in it, but in fact, the concept of many Western illusions is not the same as the traditional Western illusions.

This kind of world view has a unique charm. Chen Mo must first explain these concepts to his team, so as to better achieve the game.

For example, what is fire transmission? What is salary king? What role does the player play and why should he spread fire?

The most basic worldview content is relatively clear, and some intentionally hidden content has been discovered by players through a variety of clues.

But there are still many different pits in the game. Miyazaki YingGAO didn't give a specific answer, but left it to different players to guess.

(according to Miyazaki YingGAO, when he does the soul of darkness, he first makes the content and then sets the plot, so it's likely that he doesn't have a very clear and complete game script himself...)

It's like a lot of suspense movies leaving an open ending at the end. Everyone has different opinions on the ending, and the designer won't tell you which one is absolutely right.

Of course, Chen Mo also has his own views on these, but he still decided to continue the mystery of the dark soul series, because this open-ended ending has a special charm, and it's not beautiful for the official to forcefully tell all the plots.

On the contrary, this kind of appropriate blank can motivate players to constantly explore the details of the whole world.

It took two days to finish the whole design concept draft.

Because on the one hand, Chen Mo has to think about how to describe it so that other people who have not been exposed to the black soul can better understand the rules of the world, on the other hand, he needs to think about the various processes in the game.

But to Chen Mo's surprise, he didn't use so much memory to play back the potion this time. He remembered most of the scenes and the contents of the boss war very clearly.

Think about it, this should be the aftermath of suffering, right?

Any player who dies dozens of times in the same place should remember the terrain of this area

”Soul of darkness” is a game that needs to be memorized by rote. Only by remembering the monster distribution, terrain and monster skills in a certain area can the game pass smoothly. If the memory is not long all the time, the difficulty of this game will increase exponentially.

……

After finishing the design concept draft, Chen Mo called everyone to a meeting.