Chapter 429 (1/2)

After finishing the training course, Jiang Hao chooses to enter the training range and get familiar with different heroes.

Jiang Hao is particularly interested in several seemingly powerful heroes in the video, such as sakkong, Genji, Pharaoh's eagle, etc. these heroes are quite different from other FPS game characters, so Jiang Hao wants to experience them first.

Of course, most players have the same doubts after watching the video, that is, will they faint after playing these heroes with fast displacement skills?

For example, it is obvious that she can move three times in a very short time, and the distance of displacement is very long. If you count the flashback, the position of hunting space can be changed four times in a second.

Another example is death. It's obvious that he's spinning when he releases his big move. If it's true, the players must be turned to vomit.

However, after playing with these heroes, Jiang Hao understood that Chen Mo had made many changes to these experiences to ensure that players would not faint when playing.

The first is the problem of rapid displacement.

In fact, the problem of rapid displacement exists for most heroes, such as black lily, Winston and so on. For this kind of fast displacement, some players will surely be dizzy, which is just like 3D dizziness, which is inevitable. It can only be said that this is born, this part of players can only give up these heroes.

However, for most players, as long as more practice is able to adapt to this rapid displacement.

In VR mode, the immersive feeling of fast displacement is stronger than that of PC, which is similar to roller coaster or bungee jumping. However, this kind of displacement is completely controlled by the players themselves. After knowing the position they want to appear in advance, in fact, the movement of displacement, direction adjustment and shooting are all from the habitual reactions of the players, which can be adapted after more practice.

Of course, in VR mode, the threshold of heroes like sakkong and Genji will be higher than that of PC mode, but they can't play at all. For some specific players, these heroes are more exciting to play.

Secondly, the perspective change brought by skills.

In fact, this is a good solution, because the PC side of watch Pioneer has similar problems. For example, when MacRae is rolling, the player's perspective will not roll with MacRae's vision, but still look in the direction he wants to see; when the death god releases the big move [death blooms], the player's vision will be pulled to the sky to become an aerial perspective to help the player better judge the scope of the big move.

That is to say, in these skill States, players' vision is still freely controllable, which is not consistent with the real vision of the hero, so it becomes God's vision temporarily, and then comes back when the skill is finished.

In addition, VR mode is better than PC in that the player's field of vision is separated from the actual shooting direction, which will greatly reduce the vertigo.

For example, on the PC side, if the player wants to shoot a target with soldier 76, he must aim the collimation in the center of the screen at the target. At this time, the vision and shooting direction in the game are completely the same.

What if the player wants to watch target B while shooting target a? In most PC FPS games, it is impossible. Even if it is done, the effect will not be good.

But on the VR end, when players play soldier 76, it's like real shooting. You can shoot target B while looking at target A. as long as target B is still in your field of vision, you don't need to focus on the field of vision.

This is similar to shooting in the real world.

Of course, this will result in a significant decrease in the accuracy of shooting, but ”accuracy reduction” is always much better than ”total inability”.

That is to say, in the VR state, when players use Genji to cut, their field of vision will not shake as violently as the PC end. The field of vision is stable, but where to cut is up to them.

……

Soon, Jiang Hao found that he fell in love with the game, because in VR mode, the immersion of the game is very strong, and when playing certain heroes, the cool feeling is doubled.