Chapter 413 (2/2)

”It's finally defended!”

”Hurry up, let's make continuous efforts to recapture Xiping and counterattack Yizhou!”

”Great! I'm going to charge money and draw cards to celebrate! ”

All of us are happy. After a long battle, Liangzhou finally ushered in the dawn. From the beginning of the civil war to the end of Yizhou, the players in Liangzhou are all gnashing their teeth to support. Now they finally get the chance to fight back against Yizhou!

A large number of troops began to advance to Xiping, ready to recapture Xiping and counter attack Yizhou!

……

A lot of designers suddenly found out that it was like ”the land” suddenly began to soar on the best-selling list of mobile games?

From 10th, to 9th, to 8th

Seems to be growing every day, and basically no pause!

On the contrary, ”Three Kingdoms of heroes” obviously shows a declining trend, and the follow-up is weak.

A lot of people are puzzled. What's going on?

It can be understood that the follow-up of Three Kingdoms heroes is weak. After all, this is a card game, and its playing method is not new. At the early stage, players' yearning for cards drives them to recharge and draw cards. At the middle and later stages, players will abandon playing because of the single playing method, which is very normal. All card games are this way.

However, why is ”the shore of frankness” a late effort?

There are also some designers who, like Zheng Hongxi, insist on playing ”the land of frankness”. After fully experiencing the state war, these designers soon understand the core fun and profit secret of ”the land of frankness”.……

Although it is also a Three Kingdoms game, it does not use the game to reproduce the plot of the Three Kingdoms, but attempts to create a real world, so that players can independently determine the direction of the whole world.

Like Zheng Hongxi's server, Yizhou decided to attack Liangzhou. In fact, it was a completely wrong decision. Instead of biting Liangzhou, it led to the collapse of Jingzhou. Yizhou lost one thing or another and lost its vitality.

If Yizhou chooses to unite with Liangzhou, what about advanced resource state? Maybe the whole server script is another way.

Because of this changeable choice, there are countless possibilities for players to play games. The final ecology of the whole server is decided by all players.

As for which alliance can finally win Luoyang and unify the world? No one knows. But no matter which alliance it is, it must have a clear-minded command, a strong executive team and a sufficient number of local heroes to do it.

Moreover, the data of pay per capita is very good-looking. Although there is basically no recharge activity, the local tyrants are very enthusiastic about the recharge.

The reason is that ”the land” is a national war game. In the process of the national war, players will have a strong sense of honor for the league and the state. Whether they go out to capture more resources or defend their territory, they will be stimulated to recharge in order to obtain higher combat power.

Moreover, unlike other games, which have no restrictions on the local heroes, it builds a wonderful balance.

It's true that the local tyrants can hang and beat the local tyrants through recharging, but the local tyrants can also allocate a force that doesn't lose to the local tyrants through the accumulation of time, and even defeat the local tyrants with a variety of tactics and game mechanisms.

This design ensures that the ecological environment of the game will not deteriorate to the greatest extent. Civilians and local tyrants can play a key role. Coupled with the long-term play of strategic games, it is not surprising that players can be stimulated to pay continuously.