Chapter 392 (2/2)
”Yes, the map of the game is made up of a grid. The player has his own city and his own military generals, but he can't understand other playing methods at all.”
”I'm also puzzled. There is no copy, no plot, no player level in this game. What kind of ghost is it? There is no mainstream way to push pictures. How is the game rhythm of this player? What are you doing
”It's like fighting on the ground. There are enemies in every plot, and the ranks are different. Start from level 1. I only hit level three and then I quit, because the monsters of each kind of land seem to come out randomly, I didn't understand. ”
”It seems that players can also be hit here, but it's not interesting.”
”Besides, is this game really a Three Kingdoms game? Not even Wei, Shu and Wu! The birthplace is to choose each state directly, and the players in the state can also fight with each other. What a ghost. ”
”Too much innovation! Chen Mo has made another type of game completely, which has nothing in common with the mobile game on the market! ”
”I feel that Chen Mo's step is too big. It must be pulling the eggs, isn't it?”
”Players can't take it?”
”Yes.”
”I think in terms of Chen Mo's reputation and the number of users of thunder game platform, there must be a lot of players who will play.”
”It's useless. The quality of the game itself is not good, and the platform can't be pushed up.”
”See, wait for the game data to come out.”
Many designers, after playing ”the land”, said they don't like this game, because the changes are too big!
It can be said that ”Forte” is quite different from any mainstream mobile games on the market at present, and there is no similarity at all.
Not only that, it is also different from the traditional three kingdoms Theme game in packaging.
There is no difference between Wei, Shu and Wu, but the whole map is divided into different states. Although the setting of ”state” exists in the Three Kingdoms, it is not particularly clear, because the territory changes in the Three Kingdoms period are particularly fierce, and a state may belong to two or three Lords.Moreover, the playing method of this game is too unfriendly for the novice. There is no similar game to pave the way. The players are completely ignorant after entering the ”forthright land”. All the playing methods should be learned from scratch.
What's more, this game is a SLG game with high learning cost. It's hard to understand. It's too unfriendly for players.
Like ”my name is Mt” and ”Yin Yang division”, this kind of card game is popular because it's easy to start. Whether it's fighting or all kinds of playing methods, you can understand it as soon as you read it, you can learn it as soon as you learn it, plus some plots, it's easy to play it.
But ”the shore of the land” is not the same, whether it is the combat system, the daily playing methods are more complex, and there is no plot, what's more, its core fun is hidden deeply.
So, for the general players, they will be very confused when they first contact ”the land”, and they have no idea what the fun of this game is.
However, despite this, these designers are still afraid to make a conclusion, after all, they have been slapped by Chen Mo too many times.
Almost every game made by Chen Mo is a successful one. Before, I felt that my world, a building block game, could be popular on three platforms: mobile phone, PC and VR. Before that, I felt that Diablo, which was about to cool, could come back to life through a DLC. What's more, Chen Mo started to enter the field of mobile games?
Originally, many people felt that Chen Mo had no suspense about the Three Kingdoms game collection. But after playing the game ”the land”, a lot of people have a glimmer of hope.
Maybe Chen Mo is really over innovative this time, playing off?