Chapter 344 (1/2)
Thinking about it, Lin Zhaoxu decided not to change it.
In the game circle, the first lesson every game designer has learned is not to change their design ideas because some players are dissatisfied.
(of course, this article can also be applied to all creative activities.)
Because for most games, the players who don't like to play do complain, which is normal, but there are more players who play well, they won't complain.
If only the complaining players are noticed, there will be a ”survivor bias”. According to this, making changes to the game will not only destroy the design ideas and characteristics of the game that have been continued, but also make those players who have no opinions dissatisfied with it, which will cause greater losses.
Lin Zhaoxu is well versed in this. At present, the ”ancient catastrophe” is far from the situation where heroes are needed. It still keeps growing, but the growth rate has slowed down.
Moreover, taking care of the experience of high-end players is contrary to the long-standing research and development idea of ”ancient catastrophe”. It is meant to harvest the games of middle and low-end players, and high-end players do not like to play.
What's more, the ancient catastrophe is highly praised because it is different from the hero League. If we follow the hero League to change it, where is the core competitiveness?
Lin Zhaoxu thought about it for a long time and said: ”for the time being, we will not change the game playing method, and we will have several more operation activities, first of all, we will pull up the data and heat.”. In addition, we will continue to pay attention to this matter and report to me any situation at any time. ”
Jin Jie nodded, and Lin Zhaoxu's idea coincided with him, which is indeed the safest way at present.
……
At the end of June, the data of the ancient catastrophe suddenly began to fall precipitously.
All of a sudden, in a dozen days, the number of active users and the game duration of the ancient Holocaust began to plummet, even the players in the game clearly felt the loss.
In the official forum of the ancient catastrophe, many players are posting and discussing.
”How do you feel that there are fewer people playing recently? In the past, the match was very fast. Now sometimes it's only a minute, and it's also a master whose combat power is obviously higher than the average level. ”
”I also feel that the number of online people in my friends list seems to be getting fewer and fewer, and the several good black engine oils haven't been online for several days.”
”Me, too. My friend was online five days ago.”
”Our group of players in” the ancient holocaust ”haven't talked about this game much recently, many of them talk about mobile games and” hero League. ”
”Is it because it is still under test and hasn't been officially launched? It's time to launch the game officially. The quality of the game is so good. Emperor Dynasty should promote it quickly. It can't be delayed any more! ”
”Yeah, I think it's because it's not officially online, right?”
”This game is so fun. Why don't you like it? Let's go and get some cute new players in. It's such a good game! ”
”Don't make a fuss, OK? The fluctuation of the number of players is a normal thing. How can there be few players in the game of emperor dynasty? Wait for the online push, it will definitely be hot! ”
……
In fact, what players don't know is that the designers of ”ancient catastrophe” and Jin Jieguang are much more flustered than the players, because the players can't see the background data, but they can see clearly.
Such a sharp decline in activity can no longer be ignored, which has endangered the life of the ancient catastrophe game.
If you can't guarantee that these old players will stay in the game all the time, it's useless to promote and attract new users.