Chapter 327 (1/2)
In Chen Mo's previous life, the means of seizing market share of the blockbuster ”hero League” is very simple, that is, it relies on the terrible update speed.
In the original test version of the League of Heroes (2009), there were only 22 heroes. In the following six months, fist kept the speed of updating 1-2 new heroes every two weeks. By the end of the first season, that is, at the end of November, it had been updated to 87 heroes in more than two years.
Moreover, after entering S2 and S3, fist basically keeps this state of high-speed update, and it is stable to update a new hero in two weeks to January, and there are also some classic heroes such as blind monk, wind up, robbery, etc.
It's this high-frequency update speed that makes League of heroes always keep its attraction to the players, and its popularity keeps increasing.
Part of the reason why the popularity of Chen Mo's previous life ”watching the vanguard” has declined is that the update is too slow. It takes half a year to update a new hero and a new map, which can't meet the needs of players at all.
Of course, different types of games, different difficulties in hero production, and the speed required for hero production must be different. But the problem is that players don't care about your difficulty. They only care about whether you update quickly or not, and whether there is new content to play.
Too slow to update? Good bye. I'm going to play other games.
Therefore, Chen Mo attaches great importance to the update speed of new heroes. In his opinion, speed is the most important thing.
Fortunately, the development of new heroes is relatively easy. After defining the hero image, skills and numerical strength, the development of new heroes is nothing more than a pipeline project, and Chen Mo will no longer have to keep an eye on it.
After quickly laying out the number of heroes, the game can go on the right track faster. When the number of heroes reaches about 100, the speed can be slowed down.
……
In addition, the overseas version of League of heroes is also in preparation.
The League of heroes has basically crushed cog in China. Even if cog makes timely adjustments, it is almost impossible to fight against Super League of heroes.
But in the international market, players haven't realized the fun of the game ”hero League”. If the game is preempted by cog, it's not good for Chen Mo's follow-up planning.
Although ”hero League” will capture most of the players even at night, if it is slow, COG will have a batch of loyal fans, which is an unnecessary loss for Chen mo.
So, Chen Mo has been urging meteorite technology to finish the overseas version production quickly.
With the experience of Warcraft and Diablo, it is not difficult to develop the overseas version of hero League.
In particular, there are not so many lines and plots in hero League, and it is much easier to do without too much careful consideration.
It is expected that as soon as the end of April, the multilingual version of hero League will be developed and put online in various countries and regions.
However, unlike Warcraft and Diablo, the server requirements will be relatively high this time. According to the requirements of Chen Mo, if the server delay is controlled within 10ms, it is impossible to establish a global same service, only by region.
Even with the parallel world's network speed, it's too mysterious to be a global uniform within 10ms.
Moreover, Chen Mo did not plan to be a global uniform, which is also for the consideration of future strategic layout.
In terms of server installation, Chen Mo first considered three regions: US, Europe and South Korea. These three regions have the largest number of players, with good game level and economic ability. They are the three regions that need to be considered.
There will be some influences in the sub competition areas, such as lack of communication between the competition areas, different tactical preferences, widening the strength gap and so on.