Chapter 308 (2/2)
Cog didn't get the copyright of relevant heroes, so it could only redo all models, and its name also made corresponding fine-tuning to avoid legal risks.
After all, GA is a big company, afraid of being blackmailed.
For example, the death knight was renamed as the dark knight, the dark knight was renamed as the shadow knight, the jungle guardian was renamed as the fairy prophet and so on.
There are also paladins like this, just changed the model, not changed the name, because the paladins themselves are the classic profession in the West fantasy, there is no copyright.
In the eyes of COG's old players, such a change has some flavor of Shanzhai, but it doesn't really matter, because in the eyes of Raman Clive, this game will not be restricted to the players who have played Warcraft, and the main players will not feel the violation of these models.
After all, it's European and American companies. GA's artists can easily capture the Western fantasy theme. The scenes and hero models are very original, so this kind of Shanzhai feeling is not particularly strong.
In terms of map elements and hero skills, there are some fine-tuning, but no major changes.
In addition, there are some derivative playing methods and profit models.
Similar to ”hero League”, COG has also made friend system, matching system, mall system, etc. In terms of profit model, COG is also free for all heroes and charged for skin, but there are two different contents from hero League: card charging and unpacking.
Cog created a unique card mode, which is a bit equivalent to an additional skill enhancement system. Each hero can wear a card set (including 4 cards) to enhance the four skills of the hero.
For example, the dark arrow of the dark ranger is an additional damage, while the mender will summon the little skeleton. There are three different cards available for the dark arrow, which are increased damage, increased skull blood volume and increased skull duration. Players can choose one of them to join their own card group.According to Raman Clive's idea, this set of card mode is equivalent to increasing the diversification of playing methods, so that players can freely match their favorite card groups, of course, in order to increase profits.
GA company doesn't approve the mode of completely relying on skin for profit. After all, this mode is too risky, and it's completely uncontrollable for players to buy or not to buy skin, so it can't guarantee the revenue ability of this game.
Unless cog can spread all over the world, but in GA's view, this idea is somewhat unrealistic.
GA's proposal is either to set a buyout threshold or to add a property linked charging system. Raman Clive thought twice and chose the latter, because he felt that the threshold of the buyout fee might make him lose more players than a little unfair.
As for the way of obtaining cards and skin, it is very ”Europeanized”: unpacking.
Different from the ”hero League” unpacking, everything in COG is obtained by unpacking and cannot be purchased directly.
Players can get gold coins through the game, and recharge can get game coins. The two currencies will open different boxes. The gold box is mainly used to open different cards and card fragments, while the game box is mainly used to open skin and cards.
Of course, the speed at which players get gold coins is strictly controlled, and more and more gold coins are needed to open the box every week. It is impossible for players to obtain all card groups through gold coin treasure chest in the early stage. If they want to set up a relatively complete set of card groups, they must recharge.
What's more, you have to look at your face when you open the box after recharging. It's possible to open the card of a hero you can't play at all.
However, the unpacking mode is still popular in European and American markets. There are some successful game experiences in this field, so GA and Raman Clive don't think it's inappropriate.