Chapter 279 (1/2)
Although many players are playing happily now, Chen Mo is very clear that the whole play method of COG is still flawed, far from becoming a truly qualified MoBa game.
In the eyes of ordinary players, this map is very interesting and different from any game on the market.
All kinds of heroes have different positions and can cooperate closely.
Only need to manipulate a hero, friendly to novice players.
The tempo is fast, 40 minutes at most.
It combines team work and personal heroism.
Of course, it's hard for players to perceive the huge potential behind the game. They just have a vague feeling that the game is fun.
But this is not the case for Chen mo.
After seeing the previous two MoBa games, dota and lol, which can be regarded as a collection but have different characteristics, the current COG is like a sieve in Chen Mo's eyes, full of holes, full of loopholes.
There is no clear positioning in hero design, and the balance is extremely poor.
The map layout is not reasonable, and the narrow strip shape of the wild area leads to the line being easily gank.
There is a serious lack of positive incentives for players, even no special rewards and sound effects for killing and killing more.
The cost of learning is high.
The equipment system is loose and unsystematic.
The operation still has a strong RTS game shadow, and the disabled players are extremely unfriendly.
The snowball rolling is too obvious and the turning points are very few.
Now the players are playing very well. It's just because the game of COG has just appeared. Everyone is very good. They are very happy to win, and the frustration of losing is not so strong.
In this environment of chicken and vegetable pecking, the fun of COG is magnified infinitely, so it looks beautiful.
But what if players improve their level, understand the game more and more deeply, and develop more and more routines?
Players will need a ruler to measure their own level, so the ladder came into being. When everyone is playing for the sake of winning, when a large number of players with deep understanding and good operation are gathered on the ladder?
Then the defects of COG will be magnified infinitely.
There will be someone spraying at that time. The winning rate of the dark ranger is too high. She is too strong. Let's weaken the blood mage!
Or you will say that your wild monster value setting is too unreasonable, your wild area is too small, the game is too tired to play, and there are too few turning points
Every imperfect little setting will become an opening in the dam, and finally make the game collapse completely.
The reason why Chen Mo didn't take out the MoBa game from the beginning is precisely because of this reason.
Numerical balance is so critical that it can even be said that it determines the life of MoBa games. If Chen Mo rashly launches an imperfect MoBa game, it is equivalent to sending this advanced concept to other designers. The final result is that other big companies have made a better MoBa game, and Chen Mo has lost all his life.