Chapter 230 (1/2)
Years later, the R & D work of my world continued to advance.
After the first phase, it is far from the real finished game. Although now ”my world” as a PC game can also achieve good results, but Chen Mo's ambition is obviously more than that, he hopes that this game can appear in the form of VR.
The next step is to migrate my world to the VR platform.
……
The second floor of the experience store.
Chen Mo takes off his special consciousness collection helmet and moves his neck.
Consciousness collection has been completed. This collection includes movement, jumping, attack, placement, use, manufacturing and so on. All operations that can be done in the game have collected corresponding consciousness.
After that, Chen Mo input all these information into the fantasy editor, and let them establish a one-to-one correspondence with the inherent actions in the game.
The transformation of world rules is also in progress.
PC Games must be made in 3D to be converted into VR games. Generally speaking, the conversion process is relatively fast. Of course, if the game ontology is very large and the elements are very rich, the conversion process will be multiplied.
Fortunately, the rules of my world are relatively simple and the amount of resources is not large, so the transformation is relatively fast.
Chen Mo installed VR version of my world into the game cabin and experienced it.
Soon, Chen Mo's consciousness entered the VR world.
The system generates a new map according to the relevant rules in my world. At this time, Chen Mo feels that he is already in the game world.
However, the current situation can only be described as ”very bad”.
First, the picture is extremely hot eyes.
In VR mode, players' vision has been greatly broadened, and some rough materials can't escape players' eyes at all.
The zigzags of the pixel wind cube are all very obvious, especially for the play.
Look down, I am a very ugly square man, two arms are like lunch meat, without fingers.
Look around, trees, rivers, mountains, animals Almost nothing can achieve the artistic effect that Chen Mo wants.
On the computer, this kind of painting style can be tolerated, but in VR, because the field of vision is enlarged and the defects of details are multiplied, it immediately becomes another game.
Secondly, the character operation is not smooth and the environmental feedback is seriously lacking.
In the VR world, players do not control characters through keyboard or mouse, but through consciousness. Although Chen Mo has collected all the action consciousness, he really found out in the game that these are not enough.
Especially compared with the relatively mature VR game ”earth ol”, it is far from good.
For example, when Chen Mo is moving, he feels like he is riding a unicycle. His vision doesn't fluctuate naturally. It's weird. My feet didn't feel on the ground either, as if they were floating in the air.
When holding the props, there is no corresponding tactile feedback. When jumping, digging, placing and other operations are carried out, there is no feeling that they have made these actions.