Chapter 195 (2/2)
That is to say, there are 17 difficulties in the game!
A lot of players who successfully pass the ordinary difficulty choose master difficulty to play happily. As a result, when they enter, they are hit by little monsters to find teeth all over the place.
A lot of people are shocked. It's hard to play the master's difficulty. What should torture 13 look like? Isn't the fighting power of little monsters all need to break through the sky and explode the galaxy with one blow?
And the most important thing is that the attributes provided by the upgrade of the game are not high, and the significance of brushing the level is not so great, so how can the combat power be increased exponentially?
Play with play, a lot of people understand, rely on equipment!
The more we study, the more we find the complexity of the game. After some good equipment is put out, the fighting power of the character will roll up, or even increase by three or four times.
In addition, the more difficult it is, the more likely it is to drop good equipment. At the beginning, when you brush the light (orange and above equipment), you are very excited. You need to take a screenshot for a souvenir. Later, you will be more calm, but your addiction will come up.
A day without light, a day uncomfortable.
In addition, more and more people match the equipment according to the character's skills and characteristics, study some specific builds and schools, and exchange and share experiences with each other.
”How to play higher damage”, ”output technique”, ”equipment quality”, ”brush light technique” and so on have replaced ”plot”, ”play method”, ”game quality”, and become the most talked about topic by these players.
Until now, many employees who doubted the success of Diablo have roughly understood Chen Mo's design ideas.
The players' response made everyone confident and waiting for the launch of Diablo to give them a big surprise.