Chapter 194 (2/2)
What attracts new players is highly characteristic art style, super high game quality, intense and exciting battle and wonderful story.
When new players grow up to be core players, they begin to care about more exciting challenges such as skill matching, equipment attributes, professional characteristics, ladder and expert mode.
When the core players grow up to be hard core players, they will start to brush for a better attribute equipment day by day, will repeatedly study and test a better build, will rush to the top of the ladder every season, and will tirelessly pursue the top of the game.
Once the hardcore players experience this feeling, brush the top-notch equipment, climb the list almost, or get tired of themselves, they will find the exit and leave the game.
Of course, in the process of new players to core players, and then to hard core players, there will be players leaving.
But an important part of the doughnut principle is not to worry about players leaving.
In order to keep the players, many online games are not only active in daily life, but also regular activities. They always hope that the players can log in to the game and experience the same things every day.
But in fact, although this kind of behavior is effective, it may also stimulate the players to have rebellious psychology, and it will greatly affect the players' evaluation of this game, and make the players feel that this game is very boring, and they will not come back after leaving.
The smart thing about the doughnut principle is that you don't worry about players leaving. As a new player, you can go if you want to go after you experience the plot. As a hardcore player, you can go after you are tired of playing the ladder. You won't be forced to stay by all kinds of messy activities.
So all players can play what they want before they leave. Originally, the game has only one month's content, forcing players to play for three months, which is not the intention of the game of Diablo.
When the game launches new content, such as expansion and new career, players will come back to play and pay again.So, ”doughnut principle” is very suitable for the buyout mode of Diablo and its game playing method.
So far, the first step of ”Diablo” has gone well. Judging from the addictive level of these players in the experience store, Chen Mo's design of art style and game atmosphere is very correct. This game has not become a niche game, and this unique style of painting has become its selling point.
……
The follow-up work of Diablo is progressing steadily, and it will be officially released in another two weeks.
At the same time, a lot of trial videos inevitably flow to the Internet, and topics like ”new game of Chen Mo” and ”Diablo” are also heating up.
”It seems that some of the CG of Diablo and the real picture of the game are coming out. Have you seen it?”
”Isn't that old RPG? There's something good to see.”
”It's really not. The picture is very explosive. The CG quality is higher than that of Warcraft.”
”Really? Is Chen Mo in the water? Is this a single game? Even if we sell 500000 copies in the first month and 99 copies in the first month, it's only 50 million monthly running water. If we have more than 30 million copies, we don't even have enough CG money? ”
”Yeah, with his money burning method, this set of CGS can't be more than 40 or 50 million? Is this a loss call? ”
”No, it's fun. It's like you go to see the picture of the game. It's of high quality.”
”What about high quality? That's the third person perspective. That's the limit of the game. It's impossible to catch fire.”
”But I feel that the quality of the game is very high, and Chen Mo has the ability to do the first perspective.”
”Then That's Chen Mo's own death. What can I say? Anyway, I don't believe that RPG from the third person perspective can still fire. I'll eat my keyboard if it can