Chapter 184 (1/2)
Zou Zhuo asked, ”Wow, you are just back from the store and you are going to start working. It's too dedicated! In other words, can you tell me the bottom? What kind of game is it? ”
Chen Mo smiled and said, ”don't worry, I'll check on the Internet first to see if this type can be done.”
Zou Zhuo nodded: ”well, the game produced by the store manager must be trustworthy!”
……
Chen Mo has roughly checked the current situation of RPG in PC games and VR games on the Internet.
In short, at present, no matter at home or abroad, or the dominant game type. The most outstanding advantage is that a large number of players interact with each other, which can greatly extend the life of the game and promote the revenue of the game.
There are also traditional single RPG Games, but the attention is not as good as before, and good works are naturally less and less.
This is also one of the misunderstandings the world has fallen into. Excessive attention has brought a series of chain reactions.
This kind of large-scale multiplayer role-playing game adopts the first angle of view, and the artistic style is relatively bright.
This is mainly to consider that the first perspective makes the player's sense of substitution stronger and easier to integrate into the game world. The bright art style ensures that players will not feel depressed and dreary when immersed in the world for a long time.
But the problem is that in the case of the first angle of view, the information players get is very limited, the vision will be blocked, and they can't deal with large-scale monster groups well.
In many cases, players are fighting in groups. The number of players is already large. If there are too many monsters, the whole picture will be very messy. It is impossible to distinguish who is who on the screen of the PC end. There is a serious surplus of information.
The effect on VR platform will be much better, but most of the games on VR platform are migrated after they succeed on PC platform, so the settings on PC are used more or less.
For a variety of reasons, there is an extreme lack of ”brush and brush” games in the world.
Therefore, the popularity of RPG map in Warcraft is precisely because of this. Players still like the cool feeling of ”chop melons and cut vegetables”. However, players don't realize clearly that the voice is not strong, so many game developers don't pay attention to it.
Of course, even if you notice it, you may not be able to do it well, because the ”brush” game seems simple, in fact, there are many doorways, and if the design concept is wrong, the players will not play at all for a long time, and soon get bored.
Just in time, Chen Mo here has a very good ”brush brush” game, which can be used as a transition work, to transform into RPG game, and fill the gap in the world.
When he came to the front desk, Chen Mo opened his laptop and began to write the design concept draft of Diablo.
For Chen Mo himself, the difficulty of developing Diablo is higher than that of Warcraft. His Diablo is sure to reach the level of Diablo 3 in all aspects, so the resource is much higher than that of Warcraft.
Most of the level maps in Warcraft can be directly made with map editor, but Diablo is not good. Diablo map is dynamically generated and has rich elements, which is a challenge for Chen mo.