Chapter 133 (1/2)
After getting the new version of planning documents, Su Jinyu, Zheng Hongxi and Qian Kun began to get busy.
In fact, these RPG maps are not the most classic or the most balanced, so why did Chen Mo do these maps?
Because these maps represent several branches of the later world Warcraft RPG. They are the prototype of the classic World Warcraft RPG. They not only enable players to experience the fun of the world Warcraft RPG, but also not go too far at once, which limits their thinking.
As you know, the RPG map of Warcraft gave birth to DOTA, a monster. Chen Mo doesn't want his RPG map to give designers some strange inspiration, lifting stones and smashing their feet.
Defense map: guard Athena.
The defensive map is very simple, but it contains the core elements of Warcraft RPG: Hero matching, hero training. As time goes on, attacking monsters will become stronger and stronger, and the way for players to pass the customs is to find the best match among many heroes and many items.
Tower defense map: Tower Defense.
In fact, this map is from the circle and other previous classic tower defense. The core fun of tower defense is similar to that of defense map, the difference is that players need to choose a site to build a tower, and the core has changed from hero to defense tower.
Leisure map: Pyramid escape.
This map can be said to be a representative work of leisure map. Players can choose from dozens of game modes at will and avoid various mechanisms through walking to achieve victory.
Confrontation map: Chenghai 3C.
In fact, compared with DOTA, Chenghai 3C is very primitive. Its biggest problem is imbalance, but its biggest charm is also imbalance. Many players like to play ”Chenghai 3C” abnormal version, it is precisely because of its imbalance.
At the same time, because players can manipulate multiple heroes, it slightly dilutes some of this imbalance, making it a very entertaining map.
Chen Mo only plans to develop these four classic RPG maps, and let players think about other maps freely.
……
It didn't take too long to develop the new version. It was almost finished in less than two weeks.
There are a lot of maps in the battle of Warcraft. These three people have made them. They are very familiar with the world editor. It is not difficult to make these RPG maps. The main time is spent on adjusting the hero skills and setting the difficulty level.
Chen Mo specifically told us that the hero skills in RPG map must be completely different from those in the fight mode, which should not only conform to the characteristics of heroes, but also make new ideas.
These three people are basically contemplative, but in the process, they also expanded their imagination a little bit, which is very interesting.
In particular, Qian Kun was basically in charge of all the designs of Chenghai 3C, and on the whole, he reappeared the level of the previous life. Chen Mo was quite satisfied.
Chen Mo finally checked the completion of the three maps and said, ”OK, OK.”
Su Jinyu: ”yes! It's done! ”
Zheng Hongxi: ”but I don't think it's difficult.”
Qian Kun said: ”manager, I don't think this version update has much content. Although it seems to be quite fun, will the players be satisfied? I always feel that the maps of this time are far from the content of the previous games. ”
Chen Mo said, ”don't worry. Hongxi, you write the version update instructions, and then release the new version. ”
Soon, the version update instructions were written. Su Jinyu released the new version and the update instructions simultaneously.
This update is not much, only one CG is updated, which enriches some basic settings and adds four RPG maps.
For CG, the main reason is that the production cycle is long, so it can only be updated one by one. Take off CG, these new contents are less than 1m, only from the capacity point of view, a little shabby.
Oh, it's very shabby.