90 Lesson 90: Five Dragons (1/2)

We went into the big room.

There was a giant dragon in the center of the room.

The emerald-green scales, the pyramid-like giants, the four legs like the trees, the two tails reminiscent of the serpent, and...

”Five necks......!

Burning neck, freezing neck, neck wrapping thunder, rocky neck, neck wrapping wind.

Those were the thirty-eight of us adventurers who came into the room.

The adventurers of the temporary clan, who entered just a moment ago, defeated lightly and fled back to the savepoint. Some of them were dying. He would have died if there was no recovery mechanism at that savepoint in such a dangerous state that he couldn't even make it to potion or healing magic.

Ian the Sheaf shouted, the leader of the tentative party.

”- Spread out! Get to the placement!

We moved in unison, just like the pre-erected operation.

Warriors, martial artists, and sheafs head straight for the dragon.

Monks and sorcerers, clowns wait in the rear.

Me and Prine are waiting in the rear, just like monks and sorcerers. Prine is a sorcerer, and I'm assigned to a monk group.

The moment you enter the room, all the magic that was applied is undone. We knew it, we'd do auxiliary magic first.

”” - Overall Defensive Shield ”Hall Shield!

”” - Jun Min ”Quick”!

The magic of defense and quickening, by monks and sorcerers, goes to everyone who is partying tentatively.

In addition,

”- Battle Song # 1, Prelude”

”- Love, for love's sake, oh, you fight, even if that body perishes”

The clown played and Mr. Pott singing enhanced the whole thing. He, the clown, seems to be just one superior position on this occasion, the demonic musician Harmeln. Mr. Pott is still a great singer.

”It really buffed me......!

”We can all fight this!

Jobs, a battle-based profession running forward, approached the dragon with admiration. Five heads barked at the same time.

- Oh my god!!

- Oh my god!!

- Oh my god!!

- Oh my god!!

- Oh my god!!

Each of the five necks of the enemy has its own attributes.

Fire, ice, thunder, earth, wind.

It exhales flames, sprays snowstorms, lightning down, destroys with rock solidity, and cleaves with wind.

He said that the damage would not go through without an attack corresponding to each attribute, in the face of a wide variety of attacks beyond his control.

One of them, a fire dragon with a burning head, spits flames on the warriors.

When they lined up side-by-side, they put up a shield to prevent it.

”Grr......!

”Come back -!

”- Protective space” Sayfield ”!

Light bubbles envelop everyone.

With the effect of reducing the damage caused by braces, it is the only one of these that can be used only by Prine, the Magic of the Guardian Level 20 equivalent.

”Awesome!

”I can do this!

Then we unleash debuff magic on the Green Dragon.

”” - Slow and Blunt ”Slowy”!

”” - Fragile ”Frage”!

Five necks that obviously slow down movement. Now the minimum is ready. Provisional party action moves into attack.

The enemy has five necks, a multi-headed dragon.

Those five necks, originally another dragon, apparently fused together when they resurrected as undead after death.

The troublesome thing is, if you don't crush your head at the same time, you'll be resurrected with the regenerative Fu Yes. To slow down its playback speed, the Demon Xol seems to be effective to some extent.

”” - Demon ”Xol”!

With the magic unleashed by several monks, a pale light spread through the large room.

Avant-garde warriors defend braces and direct attacks using [tactics]. A constant monk chants a healing ”heel” and heals its wounds.

On the other hand,

”” - Hypnosis ”Hypno”!

”” - Fantasy ”Dazzle”!

Fire, wind and earth fell asleep, pointing in a direction free of ice and thunder.

Hypnosis ”Hypno” works head - fire, wind, earth.

Fantasy ”Dazzle” works head - ice, thunder.

Thanks to the offensive team, each weakness has been identified.

”Fire is vulnerable to ice, ice is vulnerable to lightning, lightning is vulnerable to soil, soil is vulnerable to wind, wind is vulnerable to fire”.

Magic of fire and ice can be used by magicians. The magic of the wind is monks. The magic of soil and thunder is useless, so an attack by a martial artist's ”chi” and a warrior beats him with physics.

According to tactical information, the service

· Warriors are responsible for wall roles and ice dragons.

-The martial artist is in charge of Thunder Dragon in an attack of chi.

-The sorcerer is in charge of the fire dragon and the wind dragon.

-The monk is in charge of recovery and earthly dragons.

-Seaf is recovered by the item and supported by warriors and martial artists.

They like this. The clown probably wasn't in the offensive group. What a waste. Even though it's fun to be here.

Fire dragons, wind dragons, and earthly dragons are the ones whose weaknesses penetrate. The magic of sleep works, so let him sleep, attack him, let him sleep again when he wakes up. Repeat.

No one can use the earth magic that leads to the Thunder Dragon, only attacks by martial artists' qi '. The same goes for ice dragons. However, Ice Dragon and Thunder Dragon have the illusion ”Dazzle” effect, so have them play with the illusion.

Thunder Dragon says he's strong anyway. Even if I drop my other neck, only Thunder Dragon stays and plays in between.

Thirty-eight members are here. For a four-man party x 9, it's me and Prine.

The breakdown is:

- 4 x Warriors

- Martial artist × 5